..
batching
optimize batch_and_prepare_render_phase ( #11323 )
2024-01-20 09:30:44 +00:00
camera
Customizable camera main texture usage ( #11412 )
2024-01-18 20:33:42 +00:00
color
Replace deprecated elements ( #10991 )
2023-12-16 02:25:12 +00:00
mesh
Meshlet prep ( #11442 )
2024-01-22 15:28:33 +00:00
primitives
Meshlet prep ( #11442 )
2024-01-22 15:28:33 +00:00
render_graph
Revert rendering-related associated type name changes ( #11027 )
2024-01-22 15:01:55 +00:00
render_phase
Revert rendering-related associated type name changes ( #11027 )
2024-01-22 15:01:55 +00:00
render_resource
Meshlet prep ( #11442 )
2024-01-22 15:28:33 +00:00
renderer
Fix perf degradation on web builds ( #11227 )
2024-01-06 19:40:13 +00:00
texture
assets should be kept on CPU by default ( #11212 )
2024-01-05 05:53:47 +00:00
view
Meshlet prep ( #11442 )
2024-01-22 15:28:33 +00:00
deterministic.rs
Option to enable deterministic rendering ( #11248 )
2024-01-09 00:46:01 +00:00
extract_component.rs
Revert rendering-related associated type name changes ( #11027 )
2024-01-22 15:01:55 +00:00
extract_instances.rs
Revert rendering-related associated type name changes ( #11027 )
2024-01-22 15:01:55 +00:00
extract_param.rs
Replace or document ignored doctests ( #11040 )
2024-01-01 16:50:56 +00:00
extract_resource.rs
Allow optional extraction of resources from the main world ( #10109 )
2023-10-14 16:07:49 +00:00
globals.rs
Unify FixedTime
and Time
while fixing several problems ( #8964 )
2023-10-16 01:57:55 +00:00
globals.wgsl
Refactor Globals and View structs into separate shaders ( #7512 )
2023-02-11 17:55:18 +00:00
gpu_component_array_buffer.rs
Reorder render sets, refactor bevy_sprite to take advantage ( #9236 )
2023-08-27 14:33:49 +00:00
instance_index.wgsl
Work around naga/wgpu WGSL instance_index -> GLSL gl_InstanceID bug on WebGL2 ( #9383 )
2023-08-09 18:38:45 +00:00
lib.rs
Async channel v2 ( #10692 )
2024-01-15 19:23:00 +00:00
maths.wgsl
Use instancing for sprites ( #9597 )
2023-09-02 18:03:19 +00:00
pipelined_rendering.rs
Remove unnecessary path prefixes ( #10749 )
2023-11-28 23:43:40 +00:00
render_asset.rs
assets should be kept on CPU by default ( #11212 )
2024-01-05 05:53:47 +00:00
settings.rs
Update to wgpu 0.18 ( #10266 )
2023-12-14 02:45:47 +00:00
spatial_bundle.rs
Implement Clone for VisibilityBundle and SpatialBundle ( #10394 )
2023-11-07 21:25:00 +00:00