bevy/examples/3d
ira 4847f7e3ad Update codebase to use IntoIterator where possible. (#5269)
Remove unnecessary calls to `iter()`/`iter_mut()`.
Mainly updates the use of queries in our code, docs, and examples.

```rust
// From
for _ in list.iter() {
for _ in list.iter_mut() {

// To
for _ in &list {
for _ in &mut list {
```

We already enable the pedantic lint [clippy::explicit_iter_loop](https://rust-lang.github.io/rust-clippy/stable/) inside of Bevy. However, this only warns for a few known types from the standard library.

## Note for reviewers
As you can see the additions and deletions are exactly equal.
Maybe give it a quick skim to check I didn't sneak in a crypto miner, but you don't have to torture yourself by reading every line.
I already experienced enough pain making this PR :) 


Co-authored-by: devil-ira <justthecooldude@gmail.com>
2022-07-11 15:28:50 +00:00
..
3d_scene.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
lighting.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
load_gltf.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
msaa.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
orthographic.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
parenting.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
pbr.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
render_to_texture.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
shadow_biases.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
shadow_caster_receiver.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
shapes.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
spherical_area_lights.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
split_screen.rs add a SceneBundle to spawn a scene (#2424) 2022-06-09 20:34:09 +00:00
spotlight.rs Spotlights (#4715) 2022-07-08 19:57:43 +00:00
texture.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
transparency_3d.rs transparency_3d example tweaks (#4968) 2022-06-23 18:36:07 +00:00
two_passes.rs Add "depth_load_op" configuration to 3d Cameras (#4904) 2022-06-07 22:22:10 +00:00
update_gltf_scene.rs Update codebase to use IntoIterator where possible. (#5269) 2022-07-11 15:28:50 +00:00
vertex_colors.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
wireframe.rs Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00