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https://github.com/bevyengine/bevy
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# Objective We currently have no benchmarks for large worlds with many entities, components and systems. Having a benchmark for a world with many components is especially useful for the performance improvements needed for relations. This is also a response to this [comment from cart](https://github.com/bevyengine/bevy/pull/14385#issuecomment-2311292546). > I'd like both a small bevy_ecs-scoped executor benchmark that generates thousands of components used by hundreds of systems. ## Solution I use dynamic components and components to construct a benchmark with 2000 components, 4000 systems, and 10000 entities. ## Some notes - ~I use a lot of random entities, which creates unpredictable performance, I should use a seeded PRNG.~ - Not entirely sure if everything is ran concurrently currently. And there are many conflicts, meaning there's probably a lot of first-come-first-serve going on. Not entirely sure if these benchmarks are very reproducible. - Maybe add some more safety comments - Also component_reads_and_writes() is about to be deprecated #16339, but there's no other way to currently do what I'm trying to do. --------- Co-authored-by: Chris Russell <8494645+chescock@users.noreply.github.com> Co-authored-by: BD103 <59022059+BD103@users.noreply.github.com>
196 lines
6.9 KiB
Rust
196 lines
6.9 KiB
Rust
//! Stress test for large ECS worlds.
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//!
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//! Running this example:
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//!
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//! ```
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//! cargo run --profile stress-test --example many_components [<num_entities>] [<num_components>] [<num_systems>]
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//! ```
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//!
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//! `num_entities`: The number of entities in the world (must be nonnegative)
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//! `num_components`: the number of components in the world (must be at least 10)
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//! `num_systems`: the number of systems in the world (must be nonnegative)
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//!
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//! If no valid number is provided, for each argument there's a reasonable default.
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use bevy::{
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diagnostic::{
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DiagnosticPath, DiagnosticsPlugin, FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin,
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},
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ecs::{
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component::{ComponentDescriptor, ComponentId, StorageType},
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system::QueryParamBuilder,
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world::FilteredEntityMut,
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},
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log::LogPlugin,
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prelude::{App, In, IntoSystem, Query, Schedule, SystemParamBuilder, Update},
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ptr::OwningPtr,
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MinimalPlugins,
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};
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use rand::prelude::{Rng, SeedableRng, SliceRandom};
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use rand_chacha::ChaCha8Rng;
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use std::{alloc::Layout, num::Wrapping};
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// A simple system that matches against several components and does some menial calculation to create
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// some non-trivial load.
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fn base_system(access_components: In<Vec<ComponentId>>, mut query: Query<FilteredEntityMut>) {
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for mut filtered_entity in &mut query {
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// We calculate Faulhaber's formula mod 256 with n = value and p = exponent.
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// See https://en.wikipedia.org/wiki/Faulhaber%27s_formula
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// The time is takes to compute this depends on the number of entities and the values in
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// each entity. This is to ensure that each system takes a different amount of time.
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let mut total: Wrapping<u8> = Wrapping(0);
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let mut exponent: u32 = 1;
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for component_id in &access_components.0 {
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// find the value of the component
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let ptr = filtered_entity.get_by_id(*component_id).unwrap();
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#[expect(unsafe_code)]
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// SAFETY: All components have a u8 layout
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let value: u8 = unsafe { *ptr.deref::<u8>() };
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for i in 0..=value {
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let mut product = Wrapping(1);
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for _ in 1..=exponent {
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product *= Wrapping(i);
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}
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total += product;
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}
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exponent += 1;
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}
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// we assign this value to all the components we can write to
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for component_id in &access_components.0 {
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if let Some(ptr) = filtered_entity.get_mut_by_id(*component_id) {
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#[expect(unsafe_code)]
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// SAFETY: All components have a u8 layout
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unsafe {
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let mut value = ptr.with_type::<u8>();
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*value = total.0;
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}
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}
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}
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}
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}
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fn stress_test(num_entities: u32, num_components: u32, num_systems: u32) {
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let mut rng = ChaCha8Rng::seed_from_u64(42);
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let mut app = App::default();
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let world = app.world_mut();
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// register a bunch of components
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let component_ids: Vec<ComponentId> = (1..=num_components)
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.map(|i| {
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world.register_component_with_descriptor(
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#[allow(unsafe_code)]
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// SAFETY:
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// we don't implement a drop function
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// u8 is Sync and Send
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unsafe {
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ComponentDescriptor::new_with_layout(
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format!("Component{}", i).to_string(),
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StorageType::Table,
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Layout::new::<u8>(),
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None,
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true, // is mutable
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)
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},
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)
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})
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.collect();
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// fill the schedule with systems
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let mut schedule = Schedule::new(Update);
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for _ in 1..=num_systems {
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let num_access_components = rng.gen_range(1..10);
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let access_components: Vec<ComponentId> = component_ids
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.choose_multiple(&mut rng, num_access_components)
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.copied()
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.collect();
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let system = (QueryParamBuilder::new(|builder| {
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for &access_component in &access_components {
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if rand::random::<bool>() {
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builder.mut_id(access_component);
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} else {
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builder.ref_id(access_component);
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}
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}
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}),)
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.build_state(world)
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.build_any_system(base_system);
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schedule.add_systems((move || access_components.clone()).pipe(system));
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}
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// spawn a bunch of entities
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for _ in 1..=num_entities {
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let num_components = rng.gen_range(1..10);
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let components = component_ids.choose_multiple(&mut rng, num_components);
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let mut entity = world.spawn_empty();
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for &component_id in components {
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let value: u8 = rng.gen_range(0..255);
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OwningPtr::make(value, |ptr| {
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#[allow(unsafe_code)]
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// SAFETY:
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// component_id is from the same world
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// value is u8, so ptr is a valid reference for component_id
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unsafe {
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entity.insert_by_id(component_id, ptr);
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}
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});
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}
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}
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// overwrite Update schedule in the app
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app.add_schedule(schedule);
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app.add_plugins(MinimalPlugins)
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.add_plugins(DiagnosticsPlugin)
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.add_plugins(LogPlugin::default())
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.add_plugins(FrameTimeDiagnosticsPlugin)
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.add_plugins(LogDiagnosticsPlugin::filtered(vec![DiagnosticPath::new(
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"fps",
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)]));
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app.run();
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}
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#[expect(missing_docs)]
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pub fn main() {
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const DEFAULT_NUM_ENTITIES: u32 = 50000;
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const DEFAULT_NUM_COMPONENTS: u32 = 1000;
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const DEFAULT_NUM_SYSTEMS: u32 = 800;
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// take input
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let num_entities = std::env::args()
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.nth(1)
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.and_then(|string| string.parse::<u32>().ok())
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.unwrap_or_else(|| {
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println!(
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"No valid number of entities provided, using default {}",
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DEFAULT_NUM_ENTITIES
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);
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DEFAULT_NUM_ENTITIES
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});
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let num_components = std::env::args()
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.nth(2)
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.and_then(|string| string.parse::<u32>().ok())
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.and_then(|n| if n >= 10 { Some(n) } else { None })
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.unwrap_or_else(|| {
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println!(
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"No valid number of components provided (>= 10), using default {}",
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DEFAULT_NUM_COMPONENTS
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);
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DEFAULT_NUM_COMPONENTS
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});
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let num_systems = std::env::args()
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.nth(3)
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.and_then(|string| string.parse::<u32>().ok())
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.unwrap_or_else(|| {
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println!(
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"No valid number of systems provided, using default {}",
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DEFAULT_NUM_SYSTEMS
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);
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DEFAULT_NUM_SYSTEMS
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});
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stress_test(num_entities, num_components, num_systems);
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}
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