bevy/examples/asset
Rob Parrett 30d84519a2
Use en-us locale for typos (#16037)
# Objective

Bevy seems to want to standardize on "American English" spellings. Not
sure if this is laid out anywhere in writing, but see also #15947.

While perusing the docs for `typos`, I noticed that it has a `locale`
config option and tried it out.

## Solution

Switch to `en-us` locale in the `typos` config and run `typos -w`

## Migration Guide

The following methods or fields have been renamed from `*dependants*` to
`*dependents*`.

- `ProcessorAssetInfo::dependants`
- `ProcessorAssetInfos::add_dependant`
- `ProcessorAssetInfos::non_existent_dependants`
- `AssetInfo::dependants_waiting_on_load`
- `AssetInfo::dependants_waiting_on_recursive_dep_load`
- `AssetInfos::loader_dependants`
- `AssetInfos::remove_dependants_and_labels`
2024-10-20 18:55:17 +00:00
..
files Fix asset_settings example regression (#15945) 2024-10-16 14:16:23 +00:00
processing bevy_asset: Improve NestedLoader API (#15509) 2024-10-01 14:14:04 +00:00
alter_mesh.rs Use en-us locale for typos (#16037) 2024-10-20 18:55:17 +00:00
alter_sprite.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
asset_decompression.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
asset_loading.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
asset_settings.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
custom_asset.rs Cleanup unneeded lifetimes in bevy_asset (#15546) 2024-09-30 21:54:59 +00:00
custom_asset_reader.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
embedded_asset.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
extra_source.rs Migrate bevy_sprite to required components (#15489) 2024-10-09 16:17:26 +00:00
hot_asset_reloading.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00
multi_asset_sync.rs Merge Style properties into Node. Use ComputedNode for computed properties. (#15975) 2024-10-18 22:25:33 +00:00
repeated_texture.rs Migrate cameras to required components (#15641) 2024-10-05 01:59:52 +00:00