bevy/examples/2d/sprite_tile.rs
andristarr 7482a0d26d
aligning public apis of Time,Timer and Stopwatch (#15962)
Fixes #15834

## Migration Guide

The APIs of `Time`, `Timer` and `Stopwatch` have been cleaned up for
consistency with each other and the standard library's `Duration` type.
The following methods have been renamed:

- `Stowatch::paused` -> `Stopwatch::is_paused`
- `Time::elapsed_seconds` -> `Time::elasped_secs` (including `_f64` and
`_wrapped` variants)
2024-10-16 21:09:32 +00:00

47 lines
1.2 KiB
Rust

//! Displays a single [`Sprite`] tiled in a grid, with a scaling animation
use bevy::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_systems(Startup, setup)
.add_systems(Update, animate)
.run();
}
#[derive(Resource)]
struct AnimationState {
min: f32,
max: f32,
current: f32,
speed: f32,
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(Camera2d);
commands.insert_resource(AnimationState {
min: 128.0,
max: 512.0,
current: 128.0,
speed: 50.0,
});
commands.spawn((
Sprite::from_image(asset_server.load("branding/icon.png")),
ImageScaleMode::Tiled {
tile_x: true,
tile_y: true,
stretch_value: 0.5, // The image will tile every 128px
},
));
}
fn animate(mut sprites: Query<&mut Sprite>, mut state: ResMut<AnimationState>, time: Res<Time>) {
if state.current >= state.max || state.current <= state.min {
state.speed = -state.speed;
};
state.current += state.speed * time.delta_secs();
for mut sprite in &mut sprites {
sprite.custom_size = Some(Vec2::splat(state.current));
}
}