mirror of
https://github.com/bevyengine/bevy
synced 2025-01-03 08:48:57 +00:00
81 lines
2.5 KiB
Rust
81 lines
2.5 KiB
Rust
use super::Node;
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use crate::{render::UI_PIPELINE_HANDLE, widget::Label};
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use bevy_asset::Handle;
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use bevy_render::{draw::Draw, mesh::Mesh, pipeline::{PipelineSpecialization, RenderPipelines, DynamicBinding, RenderPipeline}};
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use bevy_sprite::{ColorMaterial, QUAD_HANDLE};
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use bevy_transform::prelude::{Translation, Transform, Rotation, Scale};
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use bevy_ecs::Bundle;
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#[derive(Bundle)]
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pub struct UiComponents {
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pub node: Node,
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pub mesh: Handle<Mesh>, // TODO: maybe abstract this out
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pub material: Handle<ColorMaterial>,
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pub draw: Draw,
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pub render_pipelines: RenderPipelines,
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pub transform: Transform,
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pub translation: Translation,
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pub rotation: Rotation,
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pub scale: Scale,
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}
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impl Default for UiComponents {
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fn default() -> Self {
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UiComponents {
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mesh: QUAD_HANDLE,
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render_pipelines: RenderPipelines::from_pipelines(vec![RenderPipeline::specialized(
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UI_PIPELINE_HANDLE,
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PipelineSpecialization {
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dynamic_bindings: vec![
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// Transform
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DynamicBinding {
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bind_group: 1,
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binding: 0,
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},
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// Node_size
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DynamicBinding {
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bind_group: 1,
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binding: 1,
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},
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],
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..Default::default()
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},
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)]),
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node: Default::default(),
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material: Default::default(),
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draw: Default::default(),
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transform: Default::default(),
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translation: Default::default(),
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rotation: Default::default(),
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scale: Default::default(),
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}
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}
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}
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#[derive(Bundle)]
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pub struct LabelComponents {
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pub node: Node,
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pub draw: Draw,
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pub label: Label,
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pub transform: Transform,
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pub translation: Translation,
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pub rotation: Rotation,
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pub scale: Scale,
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}
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impl Default for LabelComponents {
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fn default() -> Self {
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LabelComponents {
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label: Label::default(),
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node: Default::default(),
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draw: Draw {
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is_transparent: true,
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..Default::default()
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},
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transform: Default::default(),
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translation: Default::default(),
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rotation: Default::default(),
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scale: Default::default(),
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}
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}
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}
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