mirror of
https://github.com/bevyengine/bevy
synced 2024-11-26 22:50:19 +00:00
dafd7a14c9
# Objective Fix wonky torus normals. ## Solution I attempted this previously in #3549, but it looks like I botched it. It seems like I mixed up the y/z axes. Somehow, the result looked okay from that particular camera angle. This video shows toruses generated with - [left, orange] original torus mesh code - [middle, pink] PR 3549 - [right, purple] This PR https://user-images.githubusercontent.com/200550/164093183-58a7647c-b436-4512-99cd-cf3b705cefb0.mov |
||
---|---|---|
.. | ||
src | ||
Cargo.toml |