..
bevy_a11y
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_animation
check root node for animations ( #9407 )
2023-08-28 17:06:12 +00:00
bevy_app
Move schedule name into Schedule
( #9600 )
2023-08-28 20:44:48 +00:00
bevy_asset
Fix panic when using .load_folder()
with absolute paths ( #9490 )
2023-08-28 17:23:44 +00:00
bevy_audio
Clarify what happens when setting the audio volume ( #9480 )
2023-08-28 18:21:12 +00:00
bevy_core
Remove Resource and add Debug to TaskPoolOptions ( #9485 )
2023-08-20 22:32:41 +00:00
bevy_core_pipeline
Reorder render sets, refactor bevy_sprite to take advantage ( #9236 )
2023-08-27 14:33:49 +00:00
bevy_derive
bevy_derive: Fix #[deref]
breaking other attributes ( #9551 )
2023-08-28 17:36:18 +00:00
bevy_diagnostic
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_dylib
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_dynamic_plugin
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_ecs
port old ambiguity tests over ( #9617 )
2023-08-29 14:53:26 +00:00
bevy_ecs_compile_fail_tests
Fix CI for Rust 1.72 ( #9562 )
2023-08-25 12:34:24 +00:00
bevy_encase_derive
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_gilrs
input: allow multiple gamepad inputs to be registered for one button in one frame ( #9446 )
2023-08-15 21:50:29 +00:00
bevy_gizmos
Reorder render sets, refactor bevy_sprite to take advantage ( #9236 )
2023-08-27 14:33:49 +00:00
bevy_gltf
only take up to the max number of joints ( #9351 )
2023-08-28 16:58:45 +00:00
bevy_hierarchy
Allow disjoint mutable world access via EntityMut
( #9419 )
2023-08-28 23:30:59 +00:00
bevy_input
Bevy Input Docs : the modules ( #9467 )
2023-08-23 12:44:49 +00:00
bevy_internal
fix clippy::default_constructed_unit_structs
and trybuild errors ( #9144 )
2023-07-13 22:23:04 +00:00
bevy_log
Update tracy-client requirement from 0.15 to 0.16 ( #9436 )
2023-08-15 07:45:21 +00:00
bevy_macro_utils
Add some more helpful errors to BevyManifest when it doesn't find Cargo.toml ( #9207 )
2023-07-19 12:05:04 +00:00
bevy_macros_compile_fail_tests
bevy_derive: Fix #[deref]
breaking other attributes ( #9551 )
2023-08-28 17:36:18 +00:00
bevy_math
Rename Bezier
to CubicBezier
for clarity ( #9554 )
2023-08-28 17:37:42 +00:00
bevy_mikktspace
Bump Version after Release ( #9106 )
2023-07-10 21:19:27 +00:00
bevy_pbr
only take up to the max number of joints ( #9351 )
2023-08-28 16:58:45 +00:00
bevy_ptr
Put #[repr(transparent)]
attr to bevy_ptr types ( #9068 )
2023-07-14 18:55:15 +00:00
bevy_reflect
Make the reflect path parser utf-8-unaware ( #9371 )
2023-08-25 23:12:25 +00:00
bevy_reflect_compile_fail_tests
Fix CI for Rust 1.72 ( #9562 )
2023-08-25 12:34:24 +00:00
bevy_render
Remove unused regex dep from bevy_render ( #9613 )
2023-08-29 12:28:24 +00:00
bevy_scene
Replaced EntityMap with HashMap ( #9461 )
2023-08-28 17:18:16 +00:00
bevy_sprite
Improve documentation relating to Frustum
and HalfSpace
( #9136 )
2023-08-28 16:47:25 +00:00
bevy_tasks
elaborate on TaskPool and bevy tasks ( #8750 )
2023-08-11 21:07:28 +00:00
bevy_text
Cleanup some bevy_text pipeline.rs ( #9111 )
2023-08-28 16:46:16 +00:00
bevy_time
Move schedule name into Schedule
( #9600 )
2023-08-28 20:44:48 +00:00
bevy_transform
Move schedule name into Schedule
( #9600 )
2023-08-28 20:44:48 +00:00
bevy_ui
Rename Val
evaluate
to resolve
and implement viewport variant support ( #9568 )
2023-08-29 11:12:23 +00:00
bevy_utils
Add system.map(...)
for transforming the output of a system ( #8526 )
2023-08-28 16:36:46 +00:00
bevy_window
Check cursor position for out of bounds of the window ( #8855 )
2023-08-28 16:37:44 +00:00
bevy_winit
Fix CI for Rust 1.72 ( #9562 )
2023-08-25 12:34:24 +00:00