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https://github.com/bevyengine/bevy
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72b2fc9843
Bevy Reflection
70 lines
1.6 KiB
Rust
70 lines
1.6 KiB
Rust
use bevy_core::Byteable;
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use bevy_reflect::{Reflect, ReflectComponent};
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use bevy_render::{
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camera::{CameraProjection, PerspectiveProjection},
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color::Color,
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};
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use bevy_transform::components::GlobalTransform;
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use std::ops::Range;
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/// A point light
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#[derive(Debug, Reflect)]
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#[reflect(Component)]
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pub struct Light {
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pub color: Color,
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pub fov: f32,
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pub depth: Range<f32>,
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}
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impl Default for Light {
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fn default() -> Self {
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Light {
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color: Color::rgb(1.0, 1.0, 1.0),
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depth: 0.1..50.0,
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fov: f32::to_radians(60.0),
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}
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}
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}
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#[repr(C)]
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#[derive(Debug, Clone, Copy)]
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pub(crate) struct LightRaw {
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pub proj: [[f32; 4]; 4],
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pub pos: [f32; 4],
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pub color: [f32; 4],
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}
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unsafe impl Byteable for LightRaw {}
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impl LightRaw {
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pub fn from(light: &Light, global_transform: &GlobalTransform) -> LightRaw {
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let perspective = PerspectiveProjection {
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fov: light.fov,
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aspect_ratio: 1.0,
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near: light.depth.start,
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far: light.depth.end,
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};
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let proj = perspective.get_projection_matrix() * global_transform.compute_matrix();
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let (x, y, z) = global_transform.translation.into();
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LightRaw {
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proj: proj.to_cols_array_2d(),
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pos: [x, y, z, 1.0],
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color: light.color.into(),
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}
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}
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}
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// Ambient light color.
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#[derive(Debug)]
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pub struct AmbientLight {
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pub color: Color,
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}
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impl Default for AmbientLight {
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fn default() -> Self {
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Self {
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color: Color::rgb(0.05, 0.05, 0.05),
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}
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}
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}
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