mirror of
https://github.com/bevyengine/bevy
synced 2024-12-25 20:43:07 +00:00
d5a7330431
System sets and parallel executor v2
74 lines
2.3 KiB
Rust
74 lines
2.3 KiB
Rust
use crate::{Audio, AudioSource, Decodable};
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use bevy_asset::{Asset, Assets};
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use bevy_ecs::{Resources, World};
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use rodio::{OutputStream, OutputStreamHandle, Sink};
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use std::marker::PhantomData;
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/// Used internally to play audio on the current "audio device"
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pub struct AudioOutput<P = AudioSource>
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where
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P: Decodable,
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{
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_stream: OutputStream,
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stream_handle: OutputStreamHandle,
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phantom: PhantomData<P>,
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}
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impl<P> Default for AudioOutput<P>
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where
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P: Decodable,
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{
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fn default() -> Self {
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let (stream, stream_handle) = OutputStream::try_default().unwrap();
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Self {
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_stream: stream,
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stream_handle,
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phantom: PhantomData,
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}
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}
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}
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impl<P> AudioOutput<P>
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where
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P: Asset + Decodable,
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<P as Decodable>::Decoder: rodio::Source + Send + Sync,
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<<P as Decodable>::Decoder as Iterator>::Item: rodio::Sample + Send + Sync,
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{
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fn play_source(&self, audio_source: &P) {
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let sink = Sink::try_new(&self.stream_handle).unwrap();
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sink.append(audio_source.decoder());
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sink.detach();
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}
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fn try_play_queued(&self, audio_sources: &Assets<P>, audio: &mut Audio<P>) {
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let mut queue = audio.queue.write();
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let len = queue.len();
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let mut i = 0;
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while i < len {
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let audio_source_handle = queue.pop_back().unwrap();
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if let Some(audio_source) = audio_sources.get(&audio_source_handle) {
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self.play_source(audio_source);
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} else {
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// audio source hasn't loaded yet. add it back to the queue
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queue.push_front(audio_source_handle);
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}
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i += 1;
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}
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}
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}
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/// Plays audio currently queued in the [Audio] resource through the [AudioOutput] resource
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pub fn play_queued_audio_system<P: Asset>(_world: &mut World, resources: &mut Resources)
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where
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P: Decodable,
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<P as Decodable>::Decoder: rodio::Source + Send + Sync,
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<<P as Decodable>::Decoder as Iterator>::Item: rodio::Sample + Send + Sync,
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{
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let audio_output = resources.get_non_send::<AudioOutput<P>>().unwrap();
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let mut audio = resources.get_mut::<Audio<P>>().unwrap();
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if let Some(audio_sources) = resources.get::<Assets<P>>() {
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audio_output.try_play_queued(&*audio_sources, &mut *audio);
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}
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}
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