bevy/crates/bevy_pbr
robtfm d95d20f4b1
prepass vertex shader always outputs world position (#10657)
# Objective

the pbr prepass vertex shader currently only sets
`VertexOutput::world_position` when deferred or motion prepasses are
enabled.
the field is always in the vertex output so is otherwise undetermined,
and the calculation is very cheap.

## Solution

always set the world position in the pbr prepass vert shader.
2023-11-28 12:13:28 +00:00
..
src prepass vertex shader always outputs world position (#10657) 2023-11-28 12:13:28 +00:00
Cargo.toml Standardize toml format with taplo (#10594) 2023-11-21 01:04:14 +00:00