bevy/crates
JoJoJet d9265db344 Implement ReadOnlySystemParam for Extract<> (#7182)
# Objective

- `Extract` does not implement `ReadOnlySystemParam` even though it should.
- Noticed by @hymm on discord: https://discord.com/channels/691052431525675048/749335865876021248/1063535818267963543

## Solution

Implement the trait.
2023-01-13 22:35:43 +00:00
..
bevy_animation Smooth Transition between Animations (#6922) 2023-01-09 19:24:51 +00:00
bevy_app Fix beta clippy lints (#7154) 2023-01-11 09:51:22 +00:00
bevy_asset Fix beta clippy lints (#7154) 2023-01-11 09:51:22 +00:00
bevy_audio Expose symphonia features from rodio in bevy_audio and bevy (#6388) 2023-01-09 19:05:30 +00:00
bevy_core Break CorePlugin into TaskPoolPlugin, TypeRegistrationPlugin, FrameCountPlugin. (#7083) 2023-01-05 11:42:35 +00:00
bevy_core_pipeline Reduce branching in TrackedRenderPass (#7053) 2023-01-09 19:24:56 +00:00
bevy_derive Fix ndk-macro link (#7027) 2022-12-25 05:06:03 +00:00
bevy_diagnostic Fix various typos (#7096) 2023-01-06 00:43:30 +00:00
bevy_dylib Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_dynamic_plugin Adapt path type of dynamically_load_plugin (#6734) 2022-12-05 23:39:43 +00:00
bevy_ecs refactor: move internals from entity_ref to World, add SAFETY comments (#6402) 2023-01-13 16:50:26 +00:00
bevy_ecs_compile_fail_tests Fix clippy lints and failed test with Rust 1.66 (#6945) 2022-12-15 18:05:15 +00:00
bevy_encase_derive add helper for macro to get either bevy::x or bevy_x depending on how it was imported (#7164) 2023-01-11 21:12:02 +00:00
bevy_gilrs Gamepad events refactor (#6965) 2023-01-09 19:24:52 +00:00
bevy_gltf enum Visibility component (#6320) 2022-12-25 00:39:29 +00:00
bevy_hierarchy Add an extension trait to EntityCommands to update hierarchy while preserving GlobalTransform (#7024) 2023-01-12 18:46:11 +00:00
bevy_input Added Ref to allow immutable access with change detection (#7097) 2023-01-11 15:41:54 +00:00
bevy_internal Expose symphonia features from rodio in bevy_audio and bevy (#6388) 2023-01-09 19:05:30 +00:00
bevy_log Fix suppression of all console logs when trace_tracy is enabled (#6955) 2022-12-20 23:45:43 +00:00
bevy_macro_utils add helper for macro to get either bevy::x or bevy_x depending on how it was imported (#7164) 2023-01-11 21:12:02 +00:00
bevy_math Improve code/comments for Ray::intersect_plane and its tests (#6823) 2022-12-05 22:49:06 +00:00
bevy_mikktspace Release 0.9.0 (#6568) 2022-11-12 20:01:29 +00:00
bevy_pbr fix spot dir nan again (#7176) 2023-01-13 17:06:24 +00:00
bevy_ptr Ensure Ptr/PtrMut/OwningPtr are aligned when casting in debug builds (#7117) 2023-01-11 23:12:20 +00:00
bevy_reflect bevy_reflect: Add simple enum support to reflection paths (#6560) 2023-01-11 16:46:27 +00:00
bevy_reflect_compile_fail_tests bevy_reflect: Add compile fail tests for bevy_reflect (#7041) 2023-01-02 21:07:33 +00:00
bevy_render Implement ReadOnlySystemParam for Extract<> (#7182) 2023-01-13 22:35:43 +00:00
bevy_scene Fix beta clippy lints (#7154) 2023-01-11 09:51:22 +00:00
bevy_sprite Fix various typos (#7096) 2023-01-06 00:43:30 +00:00
bevy_tasks Thread executor for running tasks on specific threads. (#7087) 2023-01-10 22:32:42 +00:00
bevy_text Use Ref instead of &T and Changed<T> (#7175) 2023-01-12 22:39:59 +00:00
bevy_time Fix various typos (#7096) 2023-01-06 00:43:30 +00:00
bevy_transform Use Ref instead of &T and Changed<T> (#7175) 2023-01-12 22:39:59 +00:00
bevy_ui Change default FocusPolicy to Pass (#7161) 2023-01-12 17:15:20 +00:00
bevy_utils Fix various typos (#7096) 2023-01-06 00:43:30 +00:00
bevy_window Fix various typos (#7096) 2023-01-06 00:43:30 +00:00
bevy_winit fix cursor grab issue (#7010) 2023-01-04 23:00:12 +00:00