mirror of
https://github.com/bevyengine/bevy
synced 2024-11-29 16:10:19 +00:00
86aaad743b
# Objective `ScheduleRunnerPlugin` was still configured via a resource, meaning users would be able to change the settings while the app is running, but the changes wouldn't have an effect. ## Solution Configure plugin directly --- ## Changelog - Changed: merged `ScheduleRunnerSettings` into `ScheduleRunnerPlugin` ## Migration Guide - instead of inserting the `ScheduleRunnerSettings` resource, configure the `ScheduleRunnerPlugin`
43 lines
1.1 KiB
Rust
43 lines
1.1 KiB
Rust
//! This example only enables a minimal set of plugins required for bevy to run.
|
|
//! You can also completely remove rendering / windowing Plugin code from bevy
|
|
//! by making your import look like this in your Cargo.toml.
|
|
//!
|
|
//! [dependencies]
|
|
//! bevy = { version = "*", default-features = false }
|
|
//! # replace "*" with the most recent version of bevy
|
|
|
|
use bevy::{app::ScheduleRunnerPlugin, prelude::*, utils::Duration};
|
|
|
|
fn main() {
|
|
// This app runs once
|
|
App::new()
|
|
.add_plugins(MinimalPlugins.set(ScheduleRunnerPlugin::run_once()))
|
|
.add_systems(Update, hello_world_system)
|
|
.run();
|
|
|
|
// This app loops forever at 60 fps
|
|
App::new()
|
|
.add_plugins(
|
|
MinimalPlugins.set(ScheduleRunnerPlugin::run_loop(Duration::from_secs_f64(
|
|
1.0 / 60.0,
|
|
))),
|
|
)
|
|
.add_systems(Update, counter)
|
|
.run();
|
|
}
|
|
|
|
fn hello_world_system() {
|
|
println!("hello world");
|
|
}
|
|
|
|
fn counter(mut state: Local<CounterState>) {
|
|
if state.count % 60 == 0 {
|
|
println!("{}", state.count);
|
|
}
|
|
state.count += 1;
|
|
}
|
|
|
|
#[derive(Default)]
|
|
struct CounterState {
|
|
count: u32,
|
|
}
|