bevy/examples/ui/text.rs
Carter Anderson ebcdc9fb8c
Flexible ECS System Params (#798)
system params can be in any order, faster compiles, remove foreach
2020-11-08 12:34:05 -08:00

50 lines
1.6 KiB
Rust

use bevy::{
diagnostic::{Diagnostics, FrameTimeDiagnosticsPlugin},
prelude::*,
};
/// This example illustrates how to create text and update it in a system. It displays the current FPS in the upper left hand corner.
fn main() {
App::build()
.add_plugins(DefaultPlugins)
.add_plugin(FrameTimeDiagnosticsPlugin::default())
.add_startup_system(setup.system())
.add_system(text_update_system.system())
.run();
}
// A unit struct to help identify the FPS UI component, since there may be many Text components
struct FpsText;
fn text_update_system(diagnostics: Res<Diagnostics>, mut query: Query<(&mut Text, &FpsText)>) {
for (mut text, _tag) in query.iter_mut() {
if let Some(fps) = diagnostics.get(FrameTimeDiagnosticsPlugin::FPS) {
if let Some(average) = fps.average() {
text.value = format!("FPS: {:.2}", average);
}
}
}
}
fn setup(commands: &mut Commands, asset_server: Res<AssetServer>) {
commands
// 2d camera
.spawn(UiCameraComponents::default())
// texture
.spawn(TextComponents {
style: Style {
align_self: AlignSelf::FlexEnd,
..Default::default()
},
text: Text {
value: "FPS:".to_string(),
font: asset_server.load("fonts/FiraSans-Bold.ttf"),
style: TextStyle {
font_size: 60.0,
color: Color::WHITE,
},
},
..Default::default()
})
.with(FpsText);
}