bevy/examples/ui/font_atlas_debug.rs
Carter Anderson ebcdc9fb8c
Flexible ECS System Params (#798)
system params can be in any order, faster compiles, remove foreach
2020-11-08 12:34:05 -08:00

95 lines
3 KiB
Rust

use bevy::{prelude::*, text::FontAtlasSet};
/// This example illustrates how FontAtlases are populated. Bevy uses FontAtlases under the hood to optimize text rendering.
fn main() {
App::build()
.init_resource::<State>()
.add_plugins(DefaultPlugins)
.add_startup_system(setup.system())
.add_system(text_update_system.system())
.add_system(atlas_render_system.system())
.run();
}
struct State {
atlas_count: u32,
handle: Handle<Font>,
timer: Timer,
}
impl Default for State {
fn default() -> Self {
Self {
atlas_count: 0,
handle: Handle::default(),
timer: Timer::from_seconds(0.05, true),
}
}
}
fn atlas_render_system(
commands: &mut Commands,
mut state: ResMut<State>,
mut materials: ResMut<Assets<ColorMaterial>>,
font_atlas_sets: Res<Assets<FontAtlasSet>>,
texture_atlases: Res<Assets<TextureAtlas>>,
) {
if let Some(set) = font_atlas_sets.get(&state.handle.as_weak::<FontAtlasSet>()) {
if let Some((_size, font_atlas)) = set.iter().next() {
let x_offset = state.atlas_count as f32;
if state.atlas_count == font_atlas.len() as u32 {
return;
}
let texture_atlas = texture_atlases
.get(&font_atlas[state.atlas_count as usize].texture_atlas)
.unwrap();
state.atlas_count += 1;
commands.spawn(ImageComponents {
material: materials.add(texture_atlas.texture.clone().into()),
style: Style {
position_type: PositionType::Absolute,
position: Rect {
top: Val::Px(0.0),
left: Val::Px(512.0 * x_offset),
..Default::default()
},
..Default::default()
},
..Default::default()
});
}
}
}
fn text_update_system(mut state: ResMut<State>, time: Res<Time>, mut query: Query<&mut Text>) {
for mut text in query.iter_mut() {
state.timer.tick(time.delta_seconds);
let c = rand::random::<u8>() as char;
if !text.value.contains(c) && state.timer.finished {
text.value = format!("{}{}", text.value, c);
state.timer.reset();
}
}
}
fn setup(commands: &mut Commands, asset_server: Res<AssetServer>, mut state: ResMut<State>) {
let font_handle = asset_server.load("fonts/FiraSans-Bold.ttf");
state.handle = font_handle.clone();
commands
.spawn(UiCameraComponents::default())
.spawn(TextComponents {
style: Style {
size: Size::new(Val::Px(250.0), Val::Px(60.0)),
..Default::default()
},
text: Text {
value: "a".to_string(),
font: font_handle,
style: TextStyle {
font_size: 60.0,
color: Color::WHITE,
},
},
..Default::default()
});
}