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# Objective - Mesh entities should cast shadows when not having Aabbs and having NoFrustumCulling - Fixes #8442 ## Solution - Mesh entities with NoFrustumCulling get no automatic Aabbs added - Point and spot lights do not cull mesh entities for their shadow mapping if they do not have an Aabb, but directional lights do - Make directional lights not cull mesh entities from cascades if the do not have Aabbs. So no Aabb as a consequence of a NoFrustumCulling component will mean that those mesh entities are not culled and so are visible to the light. --- ## Changelog - Fixed: Mesh entities with NoFrustumCulling will cast shadows for directional light shadow maps |
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Cargo.toml |