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# Objective Remove color specialization from `SpritePipeline` after it became useless in #9597 ## Solution Removed the `COLORED` flag from the pipeline key and removed the specializing the pipeline over it. --- ## Changelog ### Removed - `SpritePipelineKey` no longer contains the `COLORED` flag. The flag has had no effect on how the pipeline operates for a while. ## Migration Guide - The raw values for the `HDR`, `TONEMAP_IN_SHADER` and `DEBAND_DITHER` flags have changed, so if you were constructing the pipeline key from raw `u32`s you'll have to account for that. |
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