mirror of
https://github.com/bevyengine/bevy
synced 2024-11-25 14:10:19 +00:00
afaf4ad3da
Changes to get Bevy to compile with wgpu master. With this, on a Mac: * 2d examples look fine * ~~3d examples crash with an error specific to metal about a compilation error~~ * 3d examples work fine after enabling feature `wgpu/cross` Feature `wgpu/cross` seems to be needed only on some platforms, not sure how to know which. It was introduced in https://github.com/gfx-rs/wgpu-rs/pull/826 |
||
---|---|---|
.. | ||
clear_color.rs | ||
multiple_windows.rs | ||
scale_factor_override.rs | ||
window_settings.rs |