mirror of
https://github.com/bevyengine/bevy
synced 2024-11-29 08:00:20 +00:00
5c4f3554f9
After an inquiry on Reddit about support for Directional Lights and the unused properties on Light, I wanted to clean it up, to hopefully make it ever so slightly more clear for anyone wanting to add additional light types. Co-authored-by: Carter Anderson <mcanders1@gmail.com>
35 lines
1.2 KiB
Rust
35 lines
1.2 KiB
Rust
use bevy::prelude::*;
|
|
|
|
/// Hot reloading allows you to modify assets on disk and they will be "live reloaded" while your
|
|
/// game is running. This lets you immediately see the results of your changes without restarting
|
|
/// the game. This example illustrates hot reloading mesh changes.
|
|
fn main() {
|
|
App::build()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_startup_system(setup.system())
|
|
.run();
|
|
}
|
|
|
|
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|
// Load our mesh:
|
|
let scene_handle = asset_server.load("models/monkey/Monkey.gltf#Scene0");
|
|
|
|
// Tell the asset server to watch for asset changes on disk:
|
|
asset_server.watch_for_changes().unwrap();
|
|
|
|
// Any changes to the mesh will be reloaded automatically! Try making a change to Monkey.gltf.
|
|
// You should see the changes immediately show up in your app.
|
|
|
|
// mesh
|
|
commands.spawn_scene(scene_handle);
|
|
// light
|
|
commands.spawn_bundle(PointLightBundle {
|
|
transform: Transform::from_xyz(4.0, 5.0, 4.0),
|
|
..Default::default()
|
|
});
|
|
// camera
|
|
commands.spawn_bundle(PerspectiveCameraBundle {
|
|
transform: Transform::from_xyz(2.0, 2.0, 6.0).looking_at(Vec3::ZERO, Vec3::Y),
|
|
..Default::default()
|
|
});
|
|
}
|