mirror of
https://github.com/bevyengine/bevy
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bafffe1c5f
# Objective
I noticed some issues in `screenshot` example:
1. Cursor icon won't return from `SystemCursorIcon::Progress` to default
icon, even though screen shot saving is done.
2. Panics when exiting window: ``called `Result::unwrap()` on an `Err`
value:
NoEntities("bevy_ecs::query::state::QueryState<bevy_ecs::entity::Entity,
bevy_ecs::query::filter::With<bevy_window:🪟:Window>>")``
## Solution
1. Caused by cursor updating system not responding to [`CursorIcon`
component
removal](5cfcbf47ed/examples/window/screenshot.rs (L38)
).
I believe it should, so change it to react to
`RemovedComponents<CursorIcon>`. (a suggestion)
2. Use `get_single` for window.
## Testing
- run screenshot example
---------
Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
97 lines
2.6 KiB
Rust
97 lines
2.6 KiB
Rust
//! An example showing how to save screenshots to disk
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use bevy::prelude::*;
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use bevy::window::SystemCursorIcon;
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use bevy_render::view::cursor::CursorIcon;
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use bevy_render::view::screenshot::{save_to_disk, Capturing, Screenshot};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.add_systems(Update, (screenshot_on_spacebar, screenshot_saving))
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.run();
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}
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fn screenshot_on_spacebar(
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mut commands: Commands,
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input: Res<ButtonInput<KeyCode>>,
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mut counter: Local<u32>,
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) {
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if input.just_pressed(KeyCode::Space) {
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let path = format!("./screenshot-{}.png", *counter);
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*counter += 1;
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commands
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.spawn(Screenshot::primary_window())
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.observe(save_to_disk(path));
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}
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}
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fn screenshot_saving(
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mut commands: Commands,
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screenshot_saving: Query<Entity, With<Capturing>>,
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windows: Query<Entity, With<Window>>,
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) {
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let Ok(window) = windows.get_single() else {
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return;
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};
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match screenshot_saving.iter().count() {
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0 => {
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commands.entity(window).remove::<CursorIcon>();
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}
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x if x > 0 => {
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commands
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.entity(window)
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.insert(CursorIcon::from(SystemCursorIcon::Progress));
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}
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_ => {}
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}
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}
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/// set up a simple 3D scene
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<StandardMaterial>>,
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) {
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// plane
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commands.spawn(PbrBundle {
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mesh: meshes.add(Plane3d::default().mesh().size(5.0, 5.0)),
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material: materials.add(Color::srgb(0.3, 0.5, 0.3)),
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..default()
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});
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// cube
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commands.spawn(PbrBundle {
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mesh: meshes.add(Cuboid::default()),
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material: materials.add(Color::srgb(0.8, 0.7, 0.6)),
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transform: Transform::from_xyz(0.0, 0.5, 0.0),
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..default()
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});
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// light
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commands.spawn(PointLightBundle {
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point_light: PointLight {
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shadows_enabled: true,
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..default()
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},
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transform: Transform::from_xyz(4.0, 8.0, 4.0),
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..default()
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});
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// camera
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commands.spawn(Camera3dBundle {
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transform: Transform::from_xyz(-2.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
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..default()
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});
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commands.spawn(
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TextBundle::from_section(
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"Press <spacebar> to save a screenshot to disk",
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TextStyle::default(),
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)
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.with_style(Style {
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position_type: PositionType::Absolute,
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top: Val::Px(12.0),
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left: Val::Px(12.0),
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..default()
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}),
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);
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}
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