mirror of
https://github.com/bevyengine/bevy
synced 2024-12-23 11:33:06 +00:00
35ac1b152e
# Objective Keep core dependencies up to date. ## Solution Update the dependencies. wgpu 0.19 only supports raw-window-handle (rwh) 0.6, so bumping that was included in this. The rwh 0.6 version bump is just the simplest way of doing it. There might be a way we can take advantage of wgpu's new safe surface creation api, but I'm not familiar enough with bevy's window management to untangle it and my attempt ended up being a mess of lifetimes and rustc complaining about missing trait impls (that were implemented). Thanks to @MiniaczQ for the (much simpler) rwh 0.6 version bump code. Unblocks https://github.com/bevyengine/bevy/pull/9172 and https://github.com/bevyengine/bevy/pull/10812 ~~This might be blocked on cpal and oboe updating their ndk versions to 0.8, as they both currently target ndk 0.7 which uses rwh 0.5.2~~ Tested on android, and everything seems to work correctly (audio properly stops when minimized, and plays when re-focusing the app). --- ## Changelog - `wgpu` has been updated to 0.19! The long awaited arcanization has been merged (for more info, see https://gfx-rs.github.io/2023/11/24/arcanization.html), and Vulkan should now be working again on Intel GPUs. - Targeting WebGPU now requires that you add the new `webgpu` feature (setting the `RUSTFLAGS` environment variable to `--cfg=web_sys_unstable_apis` is still required). This feature currently overrides the `webgl2` feature if you have both enabled (the `webgl2` feature is enabled by default), so it is not recommended to add it as a default feature to libraries without putting it behind a flag that allows library users to opt out of it! In the future we plan on supporting wasm binaries that can target both webgl2 and webgpu now that wgpu added support for doing so (see https://github.com/bevyengine/bevy/issues/11505). - `raw-window-handle` has been updated to version 0.6. ## Migration Guide - `bevy_render::instance_index::get_instance_index()` has been removed as the webgl2 workaround is no longer required as it was fixed upstream in wgpu. The `BASE_INSTANCE_WORKAROUND` shaderdef has also been removed. - WebGPU now requires the new `webgpu` feature to be enabled. The `webgpu` feature currently overrides the `webgl2` feature so you no longer need to disable all default features and re-add them all when targeting `webgpu`, but binaries built with both the `webgpu` and `webgl2` features will only target the webgpu backend, and will only work on browsers that support WebGPU. - Places where you conditionally compiled things for webgl2 need to be updated because of this change, eg: - `#[cfg(any(not(feature = "webgl"), not(target_arch = "wasm32")))]` becomes `#[cfg(any(not(feature = "webgl") ,not(target_arch = "wasm32"), feature = "webgpu"))]` - `#[cfg(all(feature = "webgl", target_arch = "wasm32"))]` becomes `#[cfg(all(feature = "webgl", target_arch = "wasm32", not(feature = "webgpu")))]` - `if cfg!(all(feature = "webgl", target_arch = "wasm32"))` becomes `if cfg!(all(feature = "webgl", target_arch = "wasm32", not(feature = "webgpu")))` - `create_texture_with_data` now also takes a `TextureDataOrder`. You can probably just set this to `TextureDataOrder::default()` - `TextureFormat`'s `block_size` has been renamed to `block_copy_size` - See the `wgpu` changelog for anything I might've missed: https://github.com/gfx-rs/wgpu/blob/trunk/CHANGELOG.md --------- Co-authored-by: François <mockersf@gmail.com>
198 lines
6.9 KiB
TOML
198 lines
6.9 KiB
TOML
[package]
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name = "bevy_internal"
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version = "0.12.0"
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edition = "2021"
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description = "An internal Bevy crate used to facilitate optional dynamic linking via the 'dynamic_linking' feature"
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homepage = "https://bevyengine.org"
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repository = "https://github.com/bevyengine/bevy"
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license = "MIT OR Apache-2.0"
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keywords = ["game", "engine", "gamedev", "graphics", "bevy"]
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categories = ["game-engines", "graphics", "gui", "rendering"]
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[features]
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trace = [
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"bevy_app/trace",
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"bevy_core_pipeline?/trace",
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"bevy_ecs/trace",
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"bevy_log/trace",
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"bevy_render?/trace",
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"bevy_hierarchy/trace",
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"bevy_winit?/trace",
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]
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trace_chrome = ["bevy_log/tracing-chrome"]
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trace_tracy = ["bevy_render?/tracing-tracy", "bevy_log/tracing-tracy"]
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trace_tracy_memory = ["bevy_log/trace_tracy_memory"]
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wgpu_trace = ["bevy_render/wgpu_trace"]
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detailed_trace = ["bevy_utils/detailed_trace"]
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# Image format support for texture loading (PNG and HDR are enabled by default)
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exr = ["bevy_render/exr"]
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hdr = ["bevy_render/hdr"]
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png = ["bevy_render/png"]
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tga = ["bevy_render/tga"]
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jpeg = ["bevy_render/jpeg"]
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bmp = ["bevy_render/bmp"]
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webp = ["bevy_render/webp"]
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basis-universal = ["bevy_render/basis-universal"]
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dds = ["bevy_render/dds"]
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pnm = ["bevy_render/pnm"]
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ktx2 = ["bevy_render/ktx2"]
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# For ktx2 supercompression
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zlib = ["bevy_render/zlib"]
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zstd = ["bevy_render/zstd"]
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# Include tonemapping LUT KTX2 files.
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tonemapping_luts = ["bevy_core_pipeline/tonemapping_luts"]
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# Audio format support (vorbis is enabled by default)
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flac = ["bevy_audio/flac"]
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mp3 = ["bevy_audio/mp3"]
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vorbis = ["bevy_audio/vorbis"]
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wav = ["bevy_audio/wav"]
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minimp3 = ["bevy_audio/minimp3"]
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symphonia-aac = ["bevy_audio/symphonia-aac"]
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symphonia-all = ["bevy_audio/symphonia-all"]
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symphonia-flac = ["bevy_audio/symphonia-flac"]
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symphonia-isomp4 = ["bevy_audio/symphonia-isomp4"]
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symphonia-vorbis = ["bevy_audio/symphonia-vorbis"]
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symphonia-wav = ["bevy_audio/symphonia-wav"]
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# Shader formats
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shader_format_glsl = [
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"bevy_render/shader_format_glsl",
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"bevy_pbr?/shader_format_glsl",
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]
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shader_format_spirv = ["bevy_render/shader_format_spirv"]
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serialize = [
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"bevy_core/serialize",
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"bevy_input/serialize",
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"bevy_time/serialize",
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"bevy_window/serialize",
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"bevy_transform/serialize",
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"bevy_math/serialize",
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"bevy_scene?/serialize",
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"bevy_ui?/serialize",
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]
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multi-threaded = [
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"bevy_asset/multi-threaded",
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"bevy_ecs/multi-threaded",
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"bevy_tasks/multi-threaded",
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]
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async-io = ["bevy_tasks/async-io"]
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# Display server protocol support (X11 is enabled by default)
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wayland = ["bevy_winit/wayland"]
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x11 = ["bevy_winit/x11"]
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# enable rendering of font glyphs using subpixel accuracy
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subpixel_glyph_atlas = ["bevy_text/subpixel_glyph_atlas"]
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# Transmission textures in `StandardMaterial`:
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pbr_transmission_textures = [
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"bevy_pbr?/pbr_transmission_textures",
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"bevy_gltf?/pbr_transmission_textures",
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]
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# Optimise for WebGL2
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webgl = [
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"bevy_core_pipeline?/webgl",
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"bevy_pbr?/webgl",
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"bevy_render?/webgl",
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"bevy_gizmos?/webgl",
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"bevy_sprite?/webgl",
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]
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webgpu = [
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"bevy_core_pipeline?/webgpu",
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"bevy_pbr?/webgpu",
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"bevy_render?/webgpu",
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"bevy_gizmos?/webgpu",
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"bevy_sprite?/webgpu",
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]
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# enable systems that allow for automated testing on CI
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bevy_ci_testing = [
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"bevy_app/bevy_ci_testing",
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"bevy_time/bevy_ci_testing",
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"bevy_render?/bevy_ci_testing",
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"bevy_render?/ci_limits",
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]
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# Enable animation support, and glTF animation loading
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animation = ["bevy_animation", "bevy_gltf?/bevy_animation"]
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bevy_sprite = ["dep:bevy_sprite", "bevy_gizmos?/bevy_sprite"]
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bevy_pbr = ["dep:bevy_pbr", "bevy_gizmos?/bevy_pbr"]
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# Used to disable code that is unsupported when Bevy is dynamically linked
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dynamic_linking = ["bevy_diagnostic/dynamic_linking"]
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# Enable using a shared stdlib for cxx on Android.
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android_shared_stdcxx = ["bevy_audio/android_shared_stdcxx"]
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# Enable AccessKit on Unix backends (currently only works with experimental
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# screen readers and forks.)
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accesskit_unix = ["bevy_winit/accesskit_unix"]
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bevy_text = ["dep:bevy_text", "bevy_ui?/bevy_text"]
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bevy_render = ["dep:bevy_render", "bevy_scene?/bevy_render"]
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# Enable assertions to check the validity of parameters passed to glam
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glam_assert = ["bevy_math/glam_assert"]
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# Enable assertions in debug builds to check the validity of parameters passed to glam
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debug_glam_assert = ["bevy_math/debug_glam_assert"]
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default_font = ["bevy_text?/default_font"]
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# Enables the built-in asset processor for processed assets.
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asset_processor = ["bevy_asset?/asset_processor"]
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# Enables watching the filesystem for Bevy Asset hot-reloading
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file_watcher = ["bevy_asset?/file_watcher"]
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# Enables watching embedded files for Bevy Asset hot-reloading
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embedded_watcher = ["bevy_asset?/embedded_watcher"]
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[dependencies]
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# bevy
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bevy_a11y = { path = "../bevy_a11y", version = "0.12.0" }
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bevy_app = { path = "../bevy_app", version = "0.12.0" }
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bevy_core = { path = "../bevy_core", version = "0.12.0" }
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bevy_derive = { path = "../bevy_derive", version = "0.12.0" }
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bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.12.0" }
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bevy_ecs = { path = "../bevy_ecs", version = "0.12.0" }
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bevy_hierarchy = { path = "../bevy_hierarchy", version = "0.12.0" }
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bevy_input = { path = "../bevy_input", version = "0.12.0" }
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bevy_log = { path = "../bevy_log", version = "0.12.0" }
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bevy_math = { path = "../bevy_math", version = "0.12.0" }
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bevy_ptr = { path = "../bevy_ptr", version = "0.12.0" }
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bevy_reflect = { path = "../bevy_reflect", version = "0.12.0", features = [
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"bevy",
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] }
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bevy_time = { path = "../bevy_time", version = "0.12.0" }
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bevy_transform = { path = "../bevy_transform", version = "0.12.0" }
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bevy_utils = { path = "../bevy_utils", version = "0.12.0" }
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bevy_window = { path = "../bevy_window", version = "0.12.0" }
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bevy_tasks = { path = "../bevy_tasks", version = "0.12.0" }
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# bevy (optional)
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bevy_animation = { path = "../bevy_animation", optional = true, version = "0.12.0" }
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bevy_asset = { path = "../bevy_asset", optional = true, version = "0.12.0" }
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bevy_audio = { path = "../bevy_audio", optional = true, version = "0.12.0" }
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bevy_core_pipeline = { path = "../bevy_core_pipeline", optional = true, version = "0.12.0" }
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bevy_gltf = { path = "../bevy_gltf", optional = true, version = "0.12.0" }
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bevy_pbr = { path = "../bevy_pbr", optional = true, version = "0.12.0" }
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bevy_render = { path = "../bevy_render", optional = true, version = "0.12.0" }
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bevy_dynamic_plugin = { path = "../bevy_dynamic_plugin", optional = true, version = "0.12.0" }
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bevy_scene = { path = "../bevy_scene", optional = true, version = "0.12.0" }
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bevy_sprite = { path = "../bevy_sprite", optional = true, version = "0.12.0" }
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bevy_text = { path = "../bevy_text", optional = true, version = "0.12.0" }
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bevy_ui = { path = "../bevy_ui", optional = true, version = "0.12.0" }
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bevy_winit = { path = "../bevy_winit", optional = true, version = "0.12.0" }
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bevy_gilrs = { path = "../bevy_gilrs", optional = true, version = "0.12.0" }
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bevy_gizmos = { path = "../bevy_gizmos", optional = true, version = "0.12.0", default-features = false }
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[lints]
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workspace = true
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