mirror of
https://github.com/bevyengine/bevy
synced 2024-11-14 00:47:32 +00:00
585baf0a66
# Objective Make the coordinate systems of screen-space items (cursor position, UI, viewports, etc.) consistent. ## Solution Remove the weird double inversion of the cursor position's Y origin. Once in bevy_winit to the bottom and then again in bevy_ui back to the top. This leaves the origin at the top left like it is in every other popular app framework. Update the `world_to_viewport`, `viewport_to_world`, and `viewport_to_world_2d` methods to flip the Y origin (as they should since the viewport coordinates were always relative to the top left). ## Migration Guide `Window::cursor_position` now returns the position of the cursor relative to the top left instead of the bottom left. This now matches other screen-space coordinates like `RelativeCursorPosition`, UI, and viewports. The `world_to_viewport`, `viewport_to_world`, and `viewport_to_world_2d` methods on `Camera` now return/take the viewport position relative to the top left instead of the bottom left. If you were using `world_to_viewport` to position a UI node the returned `y` value should now be passed into the `top` field on `Style` instead of the `bottom` field. Note that this might shift the position of the UI node as it is now anchored at the top. If you were passing `Window::cursor_position` to `viewport_to_world` or `viewport_to_world_2d` no change is necessary.
200 lines
6.1 KiB
Rust
200 lines
6.1 KiB
Rust
//! Simple text input support
|
|
//!
|
|
//! Return creates a new line, backspace removes the last character.
|
|
//! Clicking toggle IME (Input Method Editor) support, but the font used as limited support of characters.
|
|
//! You should change the provided font with another one to test other languages input.
|
|
|
|
use bevy::{input::keyboard::KeyboardInput, prelude::*};
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Startup, setup_scene)
|
|
.add_systems(
|
|
Update,
|
|
(
|
|
toggle_ime,
|
|
listen_ime_events,
|
|
listen_received_character_events,
|
|
listen_keyboard_input_events,
|
|
bubbling_text,
|
|
),
|
|
)
|
|
.run();
|
|
}
|
|
|
|
fn setup_scene(mut commands: Commands, asset_server: Res<AssetServer>) {
|
|
commands.spawn(Camera2dBundle::default());
|
|
|
|
let font = asset_server.load("fonts/FiraMono-Medium.ttf");
|
|
|
|
commands.spawn(
|
|
TextBundle::from_sections([
|
|
TextSection {
|
|
value: "IME Enabled: ".to_string(),
|
|
style: TextStyle {
|
|
font: font.clone_weak(),
|
|
font_size: 20.0,
|
|
color: Color::WHITE,
|
|
},
|
|
},
|
|
TextSection {
|
|
value: "false\n".to_string(),
|
|
style: TextStyle {
|
|
font: font.clone_weak(),
|
|
font_size: 30.0,
|
|
color: Color::WHITE,
|
|
},
|
|
},
|
|
TextSection {
|
|
value: "IME Active: ".to_string(),
|
|
style: TextStyle {
|
|
font: font.clone_weak(),
|
|
font_size: 20.0,
|
|
color: Color::WHITE,
|
|
},
|
|
},
|
|
TextSection {
|
|
value: "false\n".to_string(),
|
|
style: TextStyle {
|
|
font: font.clone_weak(),
|
|
font_size: 30.0,
|
|
color: Color::WHITE,
|
|
},
|
|
},
|
|
TextSection {
|
|
value: "click to toggle IME, press return to start a new line\n\n".to_string(),
|
|
style: TextStyle {
|
|
font: font.clone_weak(),
|
|
font_size: 18.0,
|
|
color: Color::WHITE,
|
|
},
|
|
},
|
|
TextSection {
|
|
value: "".to_string(),
|
|
style: TextStyle {
|
|
font,
|
|
font_size: 25.0,
|
|
color: Color::WHITE,
|
|
},
|
|
},
|
|
])
|
|
.with_style(Style {
|
|
position_type: PositionType::Absolute,
|
|
top: Val::Px(10.0),
|
|
left: Val::Px(10.0),
|
|
..default()
|
|
}),
|
|
);
|
|
|
|
commands.spawn(Text2dBundle {
|
|
text: Text::from_section(
|
|
"".to_string(),
|
|
TextStyle {
|
|
font: asset_server.load("fonts/FiraMono-Medium.ttf"),
|
|
font_size: 100.0,
|
|
color: Color::WHITE,
|
|
},
|
|
),
|
|
..default()
|
|
});
|
|
}
|
|
|
|
fn toggle_ime(
|
|
input: Res<Input<MouseButton>>,
|
|
mut windows: Query<&mut Window>,
|
|
mut text: Query<&mut Text, With<Node>>,
|
|
) {
|
|
if input.just_pressed(MouseButton::Left) {
|
|
let mut window = windows.single_mut();
|
|
|
|
window.ime_position = window.cursor_position().unwrap();
|
|
window.ime_enabled = !window.ime_enabled;
|
|
|
|
let mut text = text.single_mut();
|
|
text.sections[1].value = format!("{}\n", window.ime_enabled);
|
|
}
|
|
}
|
|
|
|
#[derive(Component)]
|
|
struct Bubble {
|
|
timer: Timer,
|
|
}
|
|
|
|
#[derive(Component)]
|
|
struct ImePreedit;
|
|
|
|
fn bubbling_text(
|
|
mut commands: Commands,
|
|
mut bubbles: Query<(Entity, &mut Transform, &mut Bubble)>,
|
|
time: Res<Time>,
|
|
) {
|
|
for (entity, mut transform, mut bubble) in bubbles.iter_mut() {
|
|
if bubble.timer.tick(time.delta()).just_finished() {
|
|
commands.entity(entity).despawn();
|
|
}
|
|
transform.translation.y += time.delta_seconds() * 100.0;
|
|
}
|
|
}
|
|
|
|
fn listen_ime_events(
|
|
mut events: EventReader<Ime>,
|
|
mut status_text: Query<&mut Text, With<Node>>,
|
|
mut edit_text: Query<&mut Text, (Without<Node>, Without<Bubble>)>,
|
|
) {
|
|
for event in events.iter() {
|
|
match event {
|
|
Ime::Preedit { value, cursor, .. } if !cursor.is_none() => {
|
|
status_text.single_mut().sections[5].value = format!("IME buffer: {value}");
|
|
}
|
|
Ime::Preedit { cursor, .. } if cursor.is_none() => {
|
|
status_text.single_mut().sections[5].value = "".to_string();
|
|
}
|
|
Ime::Commit { value, .. } => {
|
|
edit_text.single_mut().sections[0].value.push_str(value);
|
|
}
|
|
Ime::Enabled { .. } => {
|
|
status_text.single_mut().sections[3].value = "true\n".to_string();
|
|
}
|
|
Ime::Disabled { .. } => {
|
|
status_text.single_mut().sections[3].value = "false\n".to_string();
|
|
}
|
|
_ => (),
|
|
}
|
|
}
|
|
}
|
|
|
|
fn listen_received_character_events(
|
|
mut events: EventReader<ReceivedCharacter>,
|
|
mut edit_text: Query<&mut Text, (Without<Node>, Without<Bubble>)>,
|
|
) {
|
|
for event in events.iter() {
|
|
edit_text.single_mut().sections[0].value.push(event.char);
|
|
}
|
|
}
|
|
|
|
fn listen_keyboard_input_events(
|
|
mut commands: Commands,
|
|
mut events: EventReader<KeyboardInput>,
|
|
mut edit_text: Query<(Entity, &mut Text), (Without<Node>, Without<Bubble>)>,
|
|
) {
|
|
for event in events.iter() {
|
|
match event.key_code {
|
|
Some(KeyCode::Return) => {
|
|
let (entity, text) = edit_text.single();
|
|
commands.entity(entity).insert(Bubble {
|
|
timer: Timer::from_seconds(5.0, TimerMode::Once),
|
|
});
|
|
|
|
commands.spawn(Text2dBundle {
|
|
text: Text::from_section("".to_string(), text.sections[0].style.clone()),
|
|
..default()
|
|
});
|
|
}
|
|
Some(KeyCode::Back) => {
|
|
edit_text.single_mut().1.sections[0].value.pop();
|
|
}
|
|
_ => continue,
|
|
}
|
|
}
|
|
}
|