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# Objective The objective is to be able to load data from "application-specific" (see glTF spec 3.7.2.1.) vertex attribute semantics from glTF files into Bevy meshes. ## Solution Rather than probe the glTF for the specific attributes supported by Bevy, this PR changes the loader to iterate through all the attributes and map them onto `MeshVertexAttribute`s. This mapping includes all the previously supported attributes, plus it is now possible to add mappings using the `add_custom_vertex_attribute()` method on `GltfPlugin`. ## Changelog - Add support for loading custom vertex attributes from glTF files. - Add the `custom_gltf_vertex_attribute.rs` example to illustrate loading custom vertex attributes. ## Migration Guide - If you were instantiating `GltfPlugin` using the unit-like struct syntax, you must instead use `GltfPlugin::default()` as the type is no longer unit-like. |
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.. | ||
2d_gizmos.rs | ||
2d_shapes.rs | ||
bloom_2d.rs | ||
custom_gltf_vertex_attribute.rs | ||
mesh2d.rs | ||
mesh2d_manual.rs | ||
mesh2d_vertex_color_texture.rs | ||
move_sprite.rs | ||
pixel_perfect.rs | ||
rotation.rs | ||
sprite.rs | ||
sprite_flipping.rs | ||
sprite_sheet.rs | ||
text2d.rs | ||
texture_atlas.rs | ||
transparency_2d.rs |