mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 12:43:34 +00:00
d70595b667
# Objective - Fixes #6370 - Closes #6581 ## Solution - Added the following lints to the workspace: - `std_instead_of_core` - `std_instead_of_alloc` - `alloc_instead_of_core` - Used `cargo +nightly fmt` with [item level use formatting](https://rust-lang.github.io/rustfmt/?version=v1.6.0&search=#Item%5C%3A) to split all `use` statements into single items. - Used `cargo clippy --workspace --all-targets --all-features --fix --allow-dirty` to _attempt_ to resolve the new linting issues, and intervened where the lint was unable to resolve the issue automatically (usually due to needing an `extern crate alloc;` statement in a crate root). - Manually removed certain uses of `std` where negative feature gating prevented `--all-features` from finding the offending uses. - Used `cargo +nightly fmt` with [crate level use formatting](https://rust-lang.github.io/rustfmt/?version=v1.6.0&search=#Crate%5C%3A) to re-merge all `use` statements matching Bevy's previous styling. - Manually fixed cases where the `fmt` tool could not re-merge `use` statements due to conditional compilation attributes. ## Testing - Ran CI locally ## Migration Guide The MSRV is now 1.81. Please update to this version or higher. ## Notes - This is a _massive_ change to try and push through, which is why I've outlined the semi-automatic steps I used to create this PR, in case this fails and someone else tries again in the future. - Making this change has no impact on user code, but does mean Bevy contributors will be warned to use `core` and `alloc` instead of `std` where possible. - This lint is a critical first step towards investigating `no_std` options for Bevy. --------- Co-authored-by: François Mockers <francois.mockers@vleue.com>
106 lines
2.9 KiB
Rust
106 lines
2.9 KiB
Rust
//! Shows how to create a custom [`Decodable`] type by implementing a Sine wave.
|
|
|
|
use bevy::{
|
|
audio::{AddAudioSource, AudioPlugin, Source},
|
|
math::ops,
|
|
prelude::*,
|
|
reflect::TypePath,
|
|
utils::Duration,
|
|
};
|
|
|
|
// This struct usually contains the data for the audio being played.
|
|
// This is where data read from an audio file would be stored, for example.
|
|
// This allows the type to be registered as an asset.
|
|
#[derive(Asset, TypePath)]
|
|
struct SineAudio {
|
|
frequency: f32,
|
|
}
|
|
// This decoder is responsible for playing the audio,
|
|
// and so stores data about the audio being played.
|
|
struct SineDecoder {
|
|
// how far along one period the wave is (between 0 and 1)
|
|
current_progress: f32,
|
|
// how much we move along the period every frame
|
|
progress_per_frame: f32,
|
|
// how long a period is
|
|
period: f32,
|
|
sample_rate: u32,
|
|
}
|
|
|
|
impl SineDecoder {
|
|
fn new(frequency: f32) -> Self {
|
|
// standard sample rate for most recordings
|
|
let sample_rate = 44_100;
|
|
SineDecoder {
|
|
current_progress: 0.,
|
|
progress_per_frame: frequency / sample_rate as f32,
|
|
period: std::f32::consts::PI * 2.,
|
|
sample_rate,
|
|
}
|
|
}
|
|
}
|
|
|
|
// The decoder must implement iterator so that it can implement `Decodable`.
|
|
impl Iterator for SineDecoder {
|
|
type Item = f32;
|
|
|
|
fn next(&mut self) -> Option<Self::Item> {
|
|
self.current_progress += self.progress_per_frame;
|
|
// we loop back round to 0 to avoid floating point inaccuracies
|
|
self.current_progress %= 1.;
|
|
Some(ops::sin(self.period * self.current_progress))
|
|
}
|
|
}
|
|
// `Source` is what allows the audio source to be played by bevy.
|
|
// This trait provides information on the audio.
|
|
impl Source for SineDecoder {
|
|
fn current_frame_len(&self) -> Option<usize> {
|
|
None
|
|
}
|
|
|
|
fn channels(&self) -> u16 {
|
|
1
|
|
}
|
|
|
|
fn sample_rate(&self) -> u32 {
|
|
self.sample_rate
|
|
}
|
|
|
|
fn total_duration(&self) -> Option<Duration> {
|
|
None
|
|
}
|
|
}
|
|
|
|
// Finally `Decodable` can be implemented for our `SineAudio`.
|
|
impl Decodable for SineAudio {
|
|
type DecoderItem = <SineDecoder as Iterator>::Item;
|
|
|
|
type Decoder = SineDecoder;
|
|
|
|
fn decoder(&self) -> Self::Decoder {
|
|
SineDecoder::new(self.frequency)
|
|
}
|
|
}
|
|
|
|
fn main() {
|
|
let mut app = App::new();
|
|
// register the audio source so that it can be used
|
|
app.add_plugins(DefaultPlugins.set(AudioPlugin {
|
|
global_volume: GlobalVolume::new(0.2),
|
|
..default()
|
|
}))
|
|
.add_audio_source::<SineAudio>()
|
|
.add_systems(Startup, setup)
|
|
.run();
|
|
}
|
|
|
|
fn setup(mut assets: ResMut<Assets<SineAudio>>, mut commands: Commands) {
|
|
// add a `SineAudio` to the asset server so that it can be played
|
|
let audio_handle = assets.add(SineAudio {
|
|
frequency: 440., // this is the frequency of A4
|
|
});
|
|
commands.spawn(AudioSourceBundle {
|
|
source: audio_handle,
|
|
..default()
|
|
});
|
|
}
|