mirror of
https://github.com/bevyengine/bevy
synced 2024-12-30 06:53:13 +00:00
d70595b667
# Objective - Fixes #6370 - Closes #6581 ## Solution - Added the following lints to the workspace: - `std_instead_of_core` - `std_instead_of_alloc` - `alloc_instead_of_core` - Used `cargo +nightly fmt` with [item level use formatting](https://rust-lang.github.io/rustfmt/?version=v1.6.0&search=#Item%5C%3A) to split all `use` statements into single items. - Used `cargo clippy --workspace --all-targets --all-features --fix --allow-dirty` to _attempt_ to resolve the new linting issues, and intervened where the lint was unable to resolve the issue automatically (usually due to needing an `extern crate alloc;` statement in a crate root). - Manually removed certain uses of `std` where negative feature gating prevented `--all-features` from finding the offending uses. - Used `cargo +nightly fmt` with [crate level use formatting](https://rust-lang.github.io/rustfmt/?version=v1.6.0&search=#Crate%5C%3A) to re-merge all `use` statements matching Bevy's previous styling. - Manually fixed cases where the `fmt` tool could not re-merge `use` statements due to conditional compilation attributes. ## Testing - Ran CI locally ## Migration Guide The MSRV is now 1.81. Please update to this version or higher. ## Notes - This is a _massive_ change to try and push through, which is why I've outlined the semi-automatic steps I used to create this PR, in case this fails and someone else tries again in the future. - Making this change has no impact on user code, but does mean Bevy contributors will be warned to use `core` and `alloc` instead of `std` where possible. - This lint is a critical first step towards investigating `no_std` options for Bevy. --------- Co-authored-by: François Mockers <francois.mockers@vleue.com>
116 lines
4.2 KiB
Rust
116 lines
4.2 KiB
Rust
//! In this example we will simulate a population of entities. In every tick we will:
|
|
//! 1. spawn a new entity with a certain possibility
|
|
//! 2. age all entities
|
|
//! 3. despawn entities with age > 2
|
|
//!
|
|
//! To demonstrate change detection, there are some console outputs based on changes in
|
|
//! the `EntityCounter` resource and updated Age components
|
|
|
|
#![expect(clippy::std_instead_of_core)]
|
|
|
|
use bevy_ecs::prelude::*;
|
|
use rand::Rng;
|
|
use std::ops::Deref;
|
|
|
|
fn main() {
|
|
// Create a new empty World to hold our Entities, Components and Resources
|
|
let mut world = World::new();
|
|
|
|
// Add the counter resource to remember how many entities where spawned
|
|
world.insert_resource(EntityCounter { value: 0 });
|
|
|
|
// Create a new Schedule, which stores systems and controls their relative ordering
|
|
let mut schedule = Schedule::default();
|
|
|
|
// Add systems to the Schedule to execute our app logic
|
|
// We can label our systems to force a specific run-order between some of them
|
|
schedule.add_systems((
|
|
spawn_entities.in_set(SimulationSet::Spawn),
|
|
print_counter_when_changed.after(SimulationSet::Spawn),
|
|
age_all_entities.in_set(SimulationSet::Age),
|
|
remove_old_entities.after(SimulationSet::Age),
|
|
print_changed_entities.after(SimulationSet::Age),
|
|
));
|
|
|
|
// Simulate 10 frames in our world
|
|
for iteration in 1..=10 {
|
|
println!("Simulating frame {iteration}/10");
|
|
schedule.run(&mut world);
|
|
}
|
|
}
|
|
|
|
// This struct will be used as a Resource keeping track of the total amount of spawned entities
|
|
#[derive(Debug, Resource)]
|
|
struct EntityCounter {
|
|
pub value: i32,
|
|
}
|
|
|
|
// This struct represents a Component and holds the age in frames of the entity it gets assigned to
|
|
#[derive(Component, Default, Debug)]
|
|
struct Age {
|
|
frames: i32,
|
|
}
|
|
|
|
// System sets can be used to group systems and configured to control relative ordering
|
|
#[derive(SystemSet, Debug, Clone, PartialEq, Eq, Hash)]
|
|
enum SimulationSet {
|
|
Spawn,
|
|
Age,
|
|
}
|
|
|
|
// This system randomly spawns a new entity in 60% of all frames
|
|
// The entity will start with an age of 0 frames
|
|
// If an entity gets spawned, we increase the counter in the EntityCounter resource
|
|
fn spawn_entities(mut commands: Commands, mut entity_counter: ResMut<EntityCounter>) {
|
|
if rand::thread_rng().gen_bool(0.6) {
|
|
let entity_id = commands.spawn(Age::default()).id();
|
|
println!(" spawning {entity_id:?}");
|
|
entity_counter.value += 1;
|
|
}
|
|
}
|
|
|
|
// This system prints out changes in our entity collection
|
|
// For every entity that just got the Age component added we will print that it's the
|
|
// entities first birthday. These entities where spawned in the previous frame.
|
|
// For every entity with a changed Age component we will print the new value.
|
|
// In this example the Age component is changed in every frame, so we don't actually
|
|
// need the `Changed` here, but it is still used for the purpose of demonstration.
|
|
fn print_changed_entities(
|
|
entity_with_added_component: Query<Entity, Added<Age>>,
|
|
entity_with_mutated_component: Query<(Entity, &Age), Changed<Age>>,
|
|
) {
|
|
for entity in &entity_with_added_component {
|
|
println!(" {entity:?} has it's first birthday!");
|
|
}
|
|
for (entity, value) in &entity_with_mutated_component {
|
|
println!(" {entity:?} is now {value:?} frames old");
|
|
}
|
|
}
|
|
|
|
// This system iterates over all entities and increases their age in every frame
|
|
fn age_all_entities(mut entities: Query<&mut Age>) {
|
|
for mut age in &mut entities {
|
|
age.frames += 1;
|
|
}
|
|
}
|
|
|
|
// This system iterates over all entities in every frame and despawns entities older than 2 frames
|
|
fn remove_old_entities(mut commands: Commands, entities: Query<(Entity, &Age)>) {
|
|
for (entity, age) in &entities {
|
|
if age.frames > 2 {
|
|
println!(" despawning {entity:?} due to age > 2");
|
|
commands.entity(entity).despawn();
|
|
}
|
|
}
|
|
}
|
|
|
|
// This system will print the new counter value every time it was changed since
|
|
// the last execution of the system.
|
|
fn print_counter_when_changed(entity_counter: Res<EntityCounter>) {
|
|
if entity_counter.is_changed() {
|
|
println!(
|
|
" total number of entities spawned: {}",
|
|
entity_counter.deref().value
|
|
);
|
|
}
|
|
}
|