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# Objective - Spawn tasks from other threads onto an async executor, but limit those tasks to run on a specific thread. - This is a continuation of trying to break up some of the changes in pipelined rendering. - Eventually this will be used to allow `NonSend` systems to run on the main thread in pipelined rendering #6503 and also to solve #6552. - For this specific PR this allows for us to store a thread executor in a thread local, rather than recreating a scope executor for every scope which should save on a little work. ## Solution - We create a Executor that does a runtime check for what thread it's on before creating a !Send ticker. The ticker is the only way for the executor to make progress. --- ## Changelog - create a ThreadExecutor that can only be ticked on one thread. |
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README.md |
bevy_tasks
A refreshingly simple task executor for bevy. :)
This is a simple threadpool with minimal dependencies. The main usecase is a scoped fork-join, i.e. spawning tasks from
a single thread and having that thread await the completion of those tasks. This is intended specifically for
bevy
as a lighter alternative to rayon
for this specific usecase. There are also utilities for
generating the tasks from a slice of data. This library is intended for games and makes no attempt to ensure fairness
or ordering of spawned tasks.
It is based on async-executor
, a lightweight executor that allows the end user to manage their own threads.
async-executor
is based on async-task, a core piece of async-std.
Dependencies
A very small dependency list is a key feature of this module
├── async-executor
│ ├── async-task
│ ├── concurrent-queue
│ │ └── cache-padded
│ └── fastrand
├── num_cpus
│ └── libc
├── parking
└── futures-lite