..
bevy_animation
Smooth Transition between Animations ( #6922 )
2023-01-09 19:24:51 +00:00
bevy_app
Fix beta clippy lints ( #7154 )
2023-01-11 09:51:22 +00:00
bevy_asset
fix load_internal_binary_asset with debug_asset_server ( #7246 )
2023-01-18 02:07:26 +00:00
bevy_audio
Add AddAudioSource
trait and improve Decodable
docs ( #6649 )
2023-01-17 22:42:00 +00:00
bevy_core
Break CorePlugin
into TaskPoolPlugin
, TypeRegistrationPlugin
, FrameCountPlugin
. ( #7083 )
2023-01-05 11:42:35 +00:00
bevy_core_pipeline
fix bloom viewport ( #6802 )
2023-01-17 17:39:28 +00:00
bevy_derive
Fix ndk-macro link ( #7027 )
2022-12-25 05:06:03 +00:00
bevy_diagnostic
Fix various typos ( #7096 )
2023-01-06 00:43:30 +00:00
bevy_dylib
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_dynamic_plugin
Adapt path type of dynamically_load_plugin ( #6734 )
2022-12-05 23:39:43 +00:00
bevy_ecs
update doc comment for new_archetype in query-state ( #7241 )
2023-01-18 14:26:07 +00:00
bevy_ecs_compile_fail_tests
Fix clippy lints and failed test with Rust 1.66 ( #6945 )
2022-12-15 18:05:15 +00:00
bevy_encase_derive
add helper for macro to get either bevy::x or bevy_x depending on how it was imported ( #7164 )
2023-01-11 21:12:02 +00:00
bevy_gilrs
Gamepad events refactor ( #6965 )
2023-01-09 19:24:52 +00:00
bevy_gltf
enum Visibility
component ( #6320 )
2022-12-25 00:39:29 +00:00
bevy_hierarchy
Add ReplaceChildren and ClearChildren EntityCommands ( #6035 )
2023-01-16 21:24:15 +00:00
bevy_input
Fix incorrect behavior of just_pressed
and just_released
in Input<GamepadButton>
( #7238 )
2023-01-16 21:09:24 +00:00
bevy_internal
Expose symphonia features from rodio in bevy_audio and bevy ( #6388 )
2023-01-09 19:05:30 +00:00
bevy_log
Fix suppression of all console logs when trace_tracy
is enabled ( #6955 )
2022-12-20 23:45:43 +00:00
bevy_macro_utils
Add bevy_ecs::schedule_v3
module ( #6587 )
2023-01-17 01:39:17 +00:00
bevy_math
Improve code/comments for Ray::intersect_plane
and its tests ( #6823 )
2022-12-05 22:49:06 +00:00
bevy_mikktspace
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_pbr
Make PipelineCache internally mutable. ( #7205 )
2023-01-16 15:41:14 +00:00
bevy_ptr
Improve safety for BlobVec::replace_unchecked
( #7181 )
2023-01-16 15:41:12 +00:00
bevy_reflect
bevy_reflect: Add simple enum support to reflection paths ( #6560 )
2023-01-11 16:46:27 +00:00
bevy_reflect_compile_fail_tests
bevy_reflect: Add compile fail tests for bevy_reflect ( #7041 )
2023-01-02 21:07:33 +00:00
bevy_render
Reduce the use of atomics in the render phase ( #7084 )
2023-01-18 02:19:19 +00:00
bevy_scene
Fix beta clippy lints ( #7154 )
2023-01-11 09:51:22 +00:00
bevy_sprite
Remove VerticalAlign from TextAlignment ( #6807 )
2023-01-18 02:19:17 +00:00
bevy_tasks
Thread executor for running tasks on specific threads. ( #7087 )
2023-01-10 22:32:42 +00:00
bevy_text
Remove VerticalAlign from TextAlignment ( #6807 )
2023-01-18 02:19:17 +00:00
bevy_time
Add bevy_ecs::schedule_v3
module ( #6587 )
2023-01-17 01:39:17 +00:00
bevy_transform
Improve change detection behavior for transform propagation ( #6870 )
2023-01-17 22:26:51 +00:00
bevy_ui
Relative cursor position ( #7199 )
2023-01-16 17:17:45 +00:00
bevy_utils
Add bevy_ecs::schedule_v3
module ( #6587 )
2023-01-17 01:39:17 +00:00
bevy_window
Fix various typos ( #7096 )
2023-01-06 00:43:30 +00:00
bevy_winit
fix cursor grab issue ( #7010 )
2023-01-04 23:00:12 +00:00