mirror of
https://github.com/bevyengine/bevy
synced 2025-01-09 11:48:56 +00:00
449a1d223c
# Objective - Add a basic animation player - Single track - Not generic, can only animate `Transform`s - With plenty of possible optimisations available - Close-ish to https://github.com/bevyengine/rfcs/pull/49 - https://discord.com/channels/691052431525675048/774027865020039209/958820063148929064 ## Solution - Can play animations - looping or not - Can pause animations - Can seek in animation - Can alter speed of animation - I also removed the previous gltf animation example https://user-images.githubusercontent.com/8672791/161051887-e79283f0-9803-448a-93d0-5f7a62acb02d.mp4
89 lines
3.7 KiB
Rust
89 lines
3.7 KiB
Rust
use bevy_app::{PluginGroup, PluginGroupBuilder};
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/// This plugin group will add all the default plugins:
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/// * [`LogPlugin`](bevy_log::LogPlugin)
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/// * [`CorePlugin`](bevy_core::CorePlugin)
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/// * [`TransformPlugin`](bevy_transform::TransformPlugin)
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/// * [`HierarchyPlugin`](bevy_hierarchy::HierarchyPlugin)
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/// * [`DiagnosticsPlugin`](bevy_diagnostic::DiagnosticsPlugin)
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/// * [`InputPlugin`](bevy_input::InputPlugin)
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/// * [`WindowPlugin`](bevy_window::WindowPlugin)
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/// * [`AssetPlugin`](bevy_asset::AssetPlugin)
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/// * [`ScenePlugin`](bevy_scene::ScenePlugin)
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/// * [`RenderPlugin`](bevy_render::RenderPlugin) - with feature `bevy_render`
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/// * [`SpritePlugin`](bevy_sprite::SpritePlugin) - with feature `bevy_sprite`
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/// * [`PbrPlugin`](bevy_pbr::PbrPlugin) - with feature `bevy_pbr`
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/// * [`UiPlugin`](bevy_ui::UiPlugin) - with feature `bevy_ui`
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/// * [`TextPlugin`](bevy_text::TextPlugin) - with feature `bevy_text`
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/// * [`AudioPlugin`](bevy_audio::AudioPlugin) - with feature `bevy_audio`
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/// * [`GilrsPlugin`](bevy_gilrs::GilrsPlugin) - with feature `bevy_gilrs`
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/// * [`GltfPlugin`](bevy_gltf::GltfPlugin) - with feature `bevy_gltf`
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/// * [`WinitPlugin`](bevy_winit::WinitPlugin) - with feature `bevy_winit`
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///
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/// See also [`MinimalPlugins`] for a slimmed down option
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pub struct DefaultPlugins;
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impl PluginGroup for DefaultPlugins {
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fn build(&mut self, group: &mut PluginGroupBuilder) {
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group.add(bevy_log::LogPlugin::default());
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group.add(bevy_core::CorePlugin::default());
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group.add(bevy_transform::TransformPlugin::default());
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group.add(bevy_hierarchy::HierarchyPlugin::default());
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group.add(bevy_diagnostic::DiagnosticsPlugin::default());
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group.add(bevy_input::InputPlugin::default());
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group.add(bevy_window::WindowPlugin::default());
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group.add(bevy_asset::AssetPlugin::default());
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#[cfg(feature = "debug_asset_server")]
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group.add(bevy_asset::debug_asset_server::DebugAssetServerPlugin::default());
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group.add(bevy_scene::ScenePlugin::default());
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#[cfg(feature = "bevy_winit")]
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group.add(bevy_winit::WinitPlugin::default());
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#[cfg(feature = "bevy_render")]
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group.add(bevy_render::RenderPlugin::default());
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#[cfg(feature = "bevy_core_pipeline")]
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group.add(bevy_core_pipeline::CorePipelinePlugin::default());
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#[cfg(feature = "bevy_sprite")]
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group.add(bevy_sprite::SpritePlugin::default());
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#[cfg(feature = "bevy_text")]
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group.add(bevy_text::TextPlugin::default());
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#[cfg(feature = "bevy_ui")]
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group.add(bevy_ui::UiPlugin::default());
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#[cfg(feature = "bevy_pbr")]
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group.add(bevy_pbr::PbrPlugin::default());
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// NOTE: Load this after renderer initialization so that it knows about the supported
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// compressed texture formats
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#[cfg(feature = "bevy_gltf")]
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group.add(bevy_gltf::GltfPlugin::default());
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#[cfg(feature = "bevy_audio")]
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group.add(bevy_audio::AudioPlugin::default());
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#[cfg(feature = "bevy_gilrs")]
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group.add(bevy_gilrs::GilrsPlugin::default());
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#[cfg(feature = "bevy_animation")]
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group.add(bevy_animation::AnimationPlugin::default());
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}
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}
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/// Minimal plugin group that will add the following plugins:
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/// * [`CorePlugin`](bevy_core::CorePlugin)
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/// * [`ScheduleRunnerPlugin`](bevy_app::ScheduleRunnerPlugin)
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///
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/// See also [`DefaultPlugins`] for a more complete set of plugins
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pub struct MinimalPlugins;
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impl PluginGroup for MinimalPlugins {
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fn build(&mut self, group: &mut PluginGroupBuilder) {
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group.add(bevy_core::CorePlugin::default());
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group.add(bevy_app::ScheduleRunnerPlugin::default());
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}
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}
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