mirror of
https://github.com/bevyengine/bevy
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08248126f0
# Objective - Fixes #10133 ## Solution - Add a new example that focuses on using `Virtual` time ## Changelog ### Added - new `virtual_time` example ### Changed - moved `time` & `timers` examples to the new `examples/time` folder
115 lines
3.5 KiB
Rust
115 lines
3.5 KiB
Rust
use bevy::prelude::*;
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use std::io::{self, BufRead};
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use std::time::Duration;
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fn banner() {
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println!("This example is meant to intuitively demonstrate how Time works in Bevy.");
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println!();
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println!("Time will be printed in three different schedules in the app:");
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println!("- PreUpdate: real time is printed");
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println!("- FixedUpdate: fixed time step time is printed, may be run zero or multiple times");
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println!("- Update: virtual game time is printed");
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println!();
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println!("Max delta time is set to 5 seconds. Fixed timestep is set to 1 second.");
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println!();
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}
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fn help() {
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println!("The app reads commands line-by-line from standard input.");
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println!();
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println!("Commands:");
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println!(" empty line: Run app.update() once on the Bevy App");
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println!(" q: Quit the app.");
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println!(" f: Set speed to fast, 2x");
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println!(" n: Set speed to normal, 1x");
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println!(" s: Set speed to slow, 0.5x");
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println!(" p: Pause");
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println!(" u: Unpause");
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}
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fn runner(mut app: App) {
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banner();
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help();
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let stdin = io::stdin();
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for line in stdin.lock().lines() {
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if let Err(err) = line {
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println!("read err: {:#}", err);
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break;
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}
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match line.unwrap().as_str() {
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"" => {
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app.update();
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}
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"f" => {
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println!("FAST: setting relative speed to 2x");
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app.world
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.resource_mut::<Time<Virtual>>()
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.set_relative_speed(2.0);
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}
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"n" => {
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println!("NORMAL: setting relative speed to 1x");
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app.world
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.resource_mut::<Time<Virtual>>()
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.set_relative_speed(1.0);
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}
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"s" => {
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println!("SLOW: setting relative speed to 0.5x");
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app.world
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.resource_mut::<Time<Virtual>>()
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.set_relative_speed(0.5);
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}
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"p" => {
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println!("PAUSE: pausing virtual clock");
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app.world.resource_mut::<Time<Virtual>>().pause();
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}
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"u" => {
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println!("UNPAUSE: resuming virtual clock");
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app.world.resource_mut::<Time<Virtual>>().unpause();
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}
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"q" => {
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println!("QUITTING!");
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break;
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}
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_ => {
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help();
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}
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}
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}
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}
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fn print_real_time(time: Res<Time<Real>>) {
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println!(
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"PreUpdate: this is real time clock, delta is {:?} and elapsed is {:?}",
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time.delta(),
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time.elapsed()
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);
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}
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fn print_fixed_time(time: Res<Time>) {
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println!(
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"FixedUpdate: this is generic time clock inside fixed, delta is {:?} and elapsed is {:?}",
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time.delta(),
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time.elapsed()
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);
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}
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fn print_time(time: Res<Time>) {
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println!(
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"Update: this is generic time clock, delta is {:?} and elapsed is {:?}",
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time.delta(),
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time.elapsed()
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);
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}
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fn main() {
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App::new()
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.add_plugins(MinimalPlugins)
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.insert_resource(Time::<Virtual>::from_max_delta(Duration::from_secs(5)))
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.insert_resource(Time::<Fixed>::from_duration(Duration::from_secs(1)))
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.add_systems(PreUpdate, print_real_time)
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.add_systems(FixedUpdate, print_fixed_time)
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.add_systems(Update, print_time)
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.set_runner(runner)
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.run();
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}
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