mirror of
https://github.com/bevyengine/bevy
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76682fdcb7
# Objective One of a few Bevy Asset improvements I would like to make: #11216. Currently asset processing and asset saving are handled by the same trait, `AssetSaver`. This makes it difficult to reuse saving implementations and impossible to have a single "universal" saver for a given asset type. ## Solution This PR splits off the processing portion of `AssetSaver` into `AssetTransformer`, which is responsible for transforming assets. This change involves adding the `LoadTransformAndSave` processor, which utilizes the new API. The `LoadAndSave` still exists since it remains useful in situations where no "transformation" of the asset is done, such as when compressing assets. ## Notes: As an aside, Bikeshedding is welcome on the names. I'm not entirely convinced by `AssetTransformer`, which was chosen mostly because `AssetProcessor` is taken. Additionally, `LoadTransformSave` may be sufficient instead of `LoadTransformAndSave`. --- ## Changelog ### Added - `AssetTransformer` which is responsible for transforming Assets. - `LoadTransformAndSave`, a `Process` implementation. ### Changed - Changed `AssetSaver`'s responsibilities from processing and saving to just saving. - Updated `asset_processing` example to use new API. - Old asset .meta files regenerated with new processor.
259 lines
8.4 KiB
Rust
259 lines
8.4 KiB
Rust
//! This example illustrates how to define custom `AssetLoader`s, `AssetTransfomers`, and `AssetSaver`s, how to configure them, and how to register asset processors.
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use bevy::{
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asset::{
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embedded_asset,
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io::{Reader, Writer},
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processor::LoadTransformAndSave,
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ron,
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saver::{AssetSaver, SavedAsset},
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transformer::AssetTransformer,
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AssetLoader, AsyncReadExt, AsyncWriteExt, LoadContext,
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},
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prelude::*,
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reflect::TypePath,
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utils::{thiserror, BoxedFuture},
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};
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use serde::{Deserialize, Serialize};
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use std::convert::Infallible;
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use thiserror::Error;
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fn main() {
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App::new()
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// Using the "processed" mode will configure the AssetPlugin to use asset processing.
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// If you also enable the `asset_processor` cargo feature, this will run the AssetProcessor
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// in the background, run them through configured asset processors, and write the results to
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// the `imported_assets` folder. If you also enable the `file_watcher` cargo feature, changes to the
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// source assets will be detected and they will be reprocessed.
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//
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// The AssetProcessor will create `.meta` files automatically for assets in the `assets` folder,
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// which can then be used to configure how the asset will be processed.
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.add_plugins((
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DefaultPlugins.set(AssetPlugin {
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mode: AssetMode::Processed,
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// This is just overriding the default paths to scope this to the correct example folder
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// You can generally skip this in your own projects
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file_path: "examples/asset/processing/assets".to_string(),
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processed_file_path: "examples/asset/processing/imported_assets/Default"
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.to_string(),
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..default()
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}),
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TextPlugin,
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))
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.add_systems(Startup, setup)
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.add_systems(Update, print_text)
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.run();
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}
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/// This [`TextPlugin`] defines two assets types:
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/// * [`CoolText`]: a custom RON text format that supports dependencies and embedded dependencies
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/// * [`Text`]: a "normal" plain text file
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///
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/// It also defines an asset processor that will load [`CoolText`], resolve embedded dependencies, and write the resulting
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/// output to a "normal" plain text file. When the processed asset is loaded, it is loaded as a Text (plaintext) asset.
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/// This illustrates that when you process an asset, you can change its type! However you don't _need_ to change the type.
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pub struct TextPlugin;
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impl Plugin for TextPlugin {
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fn build(&self, app: &mut App) {
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embedded_asset!(app, "examples/asset/processing/", "e.txt");
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app.init_asset::<CoolText>()
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.init_asset::<Text>()
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.register_asset_loader(CoolTextLoader)
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.register_asset_loader(TextLoader)
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.register_asset_processor::<LoadTransformAndSave<CoolTextLoader, CoolTextTransformer, CoolTextSaver>>(
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LoadTransformAndSave::new(CoolTextTransformer, CoolTextSaver),
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)
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.set_default_asset_processor::<LoadTransformAndSave<CoolTextLoader, CoolTextTransformer, CoolTextSaver>>("cool.ron");
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}
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}
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#[derive(Asset, TypePath, Debug)]
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struct Text(String);
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#[derive(Default)]
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struct TextLoader;
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#[derive(Default, Serialize, Deserialize)]
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struct TextSettings {
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text_override: Option<String>,
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}
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impl AssetLoader for TextLoader {
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type Asset = Text;
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type Settings = TextSettings;
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type Error = std::io::Error;
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fn load<'a>(
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&'a self,
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reader: &'a mut Reader,
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settings: &'a TextSettings,
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_load_context: &'a mut LoadContext,
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) -> BoxedFuture<'a, Result<Text, Self::Error>> {
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Box::pin(async move {
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let mut bytes = Vec::new();
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reader.read_to_end(&mut bytes).await?;
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let value = if let Some(ref text) = settings.text_override {
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text.clone()
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} else {
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String::from_utf8(bytes).unwrap()
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};
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Ok(Text(value))
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})
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}
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fn extensions(&self) -> &[&str] {
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&["txt"]
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}
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}
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#[derive(Serialize, Deserialize)]
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pub struct CoolTextRon {
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text: String,
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dependencies: Vec<String>,
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embedded_dependencies: Vec<String>,
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}
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#[derive(Asset, TypePath, Debug)]
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pub struct CoolText {
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text: String,
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#[allow(unused)]
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dependencies: Vec<Handle<Text>>,
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}
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#[derive(Default)]
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struct CoolTextLoader;
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#[derive(Debug, Error)]
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enum CoolTextLoaderError {
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#[error(transparent)]
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Io(#[from] std::io::Error),
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#[error(transparent)]
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RonSpannedError(#[from] ron::error::SpannedError),
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#[error(transparent)]
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LoadDirectError(#[from] bevy::asset::LoadDirectError),
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}
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impl AssetLoader for CoolTextLoader {
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type Asset = CoolText;
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type Settings = ();
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type Error = CoolTextLoaderError;
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fn load<'a>(
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&'a self,
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reader: &'a mut Reader,
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_settings: &'a Self::Settings,
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load_context: &'a mut LoadContext,
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) -> BoxedFuture<'a, Result<CoolText, Self::Error>> {
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Box::pin(async move {
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let mut bytes = Vec::new();
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reader.read_to_end(&mut bytes).await?;
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let ron: CoolTextRon = ron::de::from_bytes(&bytes)?;
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let mut base_text = ron.text;
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for embedded in ron.embedded_dependencies {
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let loaded = load_context.load_direct(&embedded).await?;
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let text = loaded.get::<Text>().unwrap();
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base_text.push_str(&text.0);
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}
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Ok(CoolText {
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text: base_text,
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dependencies: ron
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.dependencies
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.iter()
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.map(|p| load_context.load(p))
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.collect(),
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})
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})
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}
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fn extensions(&self) -> &[&str] {
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&["cool.ron"]
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}
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}
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#[derive(Default)]
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struct CoolTextTransformer;
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#[derive(Default, Serialize, Deserialize)]
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pub struct CoolTextTransformerSettings {
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appended: String,
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}
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impl AssetTransformer for CoolTextTransformer {
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type AssetInput = CoolText;
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type AssetOutput = CoolText;
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type Settings = CoolTextTransformerSettings;
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type Error = Infallible;
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fn transform<'a>(
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&'a self,
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asset: Self::AssetInput,
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settings: &'a Self::Settings,
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) -> Result<Self::AssetOutput, Box<dyn std::error::Error + Send + Sync + 'static>> {
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Ok(CoolText {
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text: format!("{}{}", asset.text, settings.appended),
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dependencies: asset.dependencies.clone(),
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})
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}
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}
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struct CoolTextSaver;
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impl AssetSaver for CoolTextSaver {
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type Asset = CoolText;
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type Settings = ();
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type OutputLoader = TextLoader;
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type Error = std::io::Error;
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fn save<'a>(
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&'a self,
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writer: &'a mut Writer,
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asset: SavedAsset<'a, Self::Asset>,
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_settings: &'a Self::Settings,
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) -> BoxedFuture<'a, Result<TextSettings, Self::Error>> {
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Box::pin(async move {
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writer.write_all(asset.text.as_bytes()).await?;
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Ok(TextSettings::default())
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})
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}
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}
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#[derive(Resource)]
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struct TextAssets {
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a: Handle<Text>,
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b: Handle<Text>,
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c: Handle<Text>,
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d: Handle<Text>,
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e: Handle<Text>,
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}
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fn setup(mut commands: Commands, assets: Res<AssetServer>) {
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// This the final processed versions of `assets/a.cool.ron` and `assets/foo.c.cool.ron`
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// Check out their counterparts in `imported_assets` to see what the outputs look like.
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commands.insert_resource(TextAssets {
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a: assets.load("a.cool.ron"),
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b: assets.load("foo/b.cool.ron"),
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c: assets.load("foo/c.cool.ron"),
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d: assets.load("d.cool.ron"),
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e: assets.load("embedded://asset_processing/e.txt"),
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});
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}
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fn print_text(
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handles: Res<TextAssets>,
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texts: Res<Assets<Text>>,
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mut asset_events: EventReader<AssetEvent<Text>>,
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) {
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if !asset_events.is_empty() {
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// This prints the current values of the assets
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// Hot-reloading is supported, so try modifying the source assets (and their meta files)!
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println!("Current Values:");
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println!(" a: {:?}", texts.get(&handles.a));
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println!(" b: {:?}", texts.get(&handles.b));
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println!(" c: {:?}", texts.get(&handles.c));
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println!(" d: {:?}", texts.get(&handles.d));
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println!(" e: {:?}", texts.get(&handles.e));
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println!("(You can modify source assets and their .meta files to hot-reload changes!)");
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println!();
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asset_events.clear();
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}
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}
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