bevy/examples/animation
JMS55 fcd7c0fc3d
Exposure settings (adopted) (#11347)
Rebased and finished version of
https://github.com/bevyengine/bevy/pull/8407. Huge thanks to @GitGhillie
for adjusting all the examples, and the many other people who helped
write this PR (@superdump , @coreh , among others) :)

Fixes https://github.com/bevyengine/bevy/issues/8369

---

## Changelog
- Added a `brightness` control to `Skybox`.
- Added an `intensity` control to `EnvironmentMapLight`.
- Added `ExposureSettings` and `PhysicalCameraParameters` for
controlling exposure of 3D cameras.
- Removed the baked-in `DirectionalLight` exposure Bevy previously
hardcoded internally.

## Migration Guide
- If using a `Skybox` or `EnvironmentMapLight`, use the new `brightness`
and `intensity` controls to adjust their strength.
- All 3D scene will now have different apparent brightnesses due to Bevy
implementing proper exposure controls. You will have to adjust the
intensity of your lights and/or your camera exposure via the new
`ExposureSettings` component to compensate.

---------

Co-authored-by: Robert Swain <robert.swain@gmail.com>
Co-authored-by: GitGhillie <jillisnoordhoek@gmail.com>
Co-authored-by: Marco Buono <thecoreh@gmail.com>
Co-authored-by: vero <email@atlasdostal.com>
Co-authored-by: atlas dostal <rodol@rivalrebels.com>
2024-01-16 14:53:21 +00:00
..
animated_fox.rs Exposure settings (adopted) (#11347) 2024-01-16 14:53:21 +00:00
animated_transform.rs Exposure settings (adopted) (#11347) 2024-01-16 14:53:21 +00:00
cubic_curve.rs Exposure settings (adopted) (#11347) 2024-01-16 14:53:21 +00:00
custom_skinned_mesh.rs Exposure settings (adopted) (#11347) 2024-01-16 14:53:21 +00:00
gltf_skinned_mesh.rs Exposure settings (adopted) (#11347) 2024-01-16 14:53:21 +00:00
morph_targets.rs Exposure settings (adopted) (#11347) 2024-01-16 14:53:21 +00:00