mirror of
https://github.com/bevyengine/bevy
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9c972f037e
# Objective A few of these were missed in #10878 ## Solution Fix em
26 lines
729 B
Rust
26 lines
729 B
Rust
//! Shows how to render a polygonal [`Mesh`], generated from a [`Quad`] primitive, in a 2D scene.
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//!
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//! [`Quad`]: shape::Quad
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use bevy::{prelude::*, sprite::MaterialMesh2dBundle};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Startup, setup)
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.run();
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}
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fn setup(
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mut commands: Commands,
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mut meshes: ResMut<Assets<Mesh>>,
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mut materials: ResMut<Assets<ColorMaterial>>,
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) {
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commands.spawn(Camera2dBundle::default());
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commands.spawn(MaterialMesh2dBundle {
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mesh: meshes.add(shape::Quad::default()).into(),
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transform: Transform::default().with_scale(Vec3::splat(128.)),
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material: materials.add(Color::PURPLE),
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..default()
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});
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}
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