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# Objective Make `Material2dPipeline` reusable. This was already done for PBR materials in #7548. ## Solution Expose `extract_materials_2d`, `prepare_materials_2d` and `ExtractedMaterials2d`. --- ## Changelog - bevy_sprite: Make `prepare_materials_2d`, `extract_materials_2d` and `ExtractedMaterials2d` public. |
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