bevy/crates
Andrew d59c859a35
new example: sprite animation in response to an event (#12996)
# Objective

- animating a sprite in response to an event is a [common beginner
problem](https://www.reddit.com/r/bevy/comments/13xx4v7/sprite_animation_in_bevy/)

## Solution

- provide a simple example to show how to animate a sprite in response
to an event

---------

Co-authored-by: François Mockers <francois.mockers@vleue.com>
2024-04-23 21:44:03 +00:00
..
bevy_a11y Set the logo and favicon for all of Bevy's published crates (#12696) 2024-03-25 18:52:50 +00:00
bevy_animation Expose mutable Animation Clips (#13067) 2024-04-23 14:58:08 +00:00
bevy_app Simplify runner app exit code. (#13074) 2024-04-23 20:42:00 +00:00
bevy_asset Fix Clippy lints on WASM (#13030) 2024-04-20 09:15:42 +00:00
bevy_audio Implement clone for most bundles. (#12993) 2024-04-16 16:37:09 +00:00
bevy_color Fix crates not building individually (#12948) 2024-04-14 00:06:03 +00:00
bevy_core Fix beta lints (#12980) 2024-04-16 02:46:46 +00:00
bevy_core_pipeline Document Camera coordinate space (#13012) 2024-04-18 13:02:15 +00:00
bevy_derive Forbid unsafe in most crates in the engine (#12684) 2024-03-27 03:30:08 +00:00
bevy_dev_tools Make AppExit more specific about exit reason. (#13022) 2024-04-22 16:48:18 +00:00
bevy_diagnostic Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
bevy_dylib Set the logo and favicon for all of Bevy's published crates (#12696) 2024-03-25 18:52:50 +00:00
bevy_dynamic_plugin Forbid unsafe in most crates in the engine (#12684) 2024-03-27 03:30:08 +00:00
bevy_ecs Improve par_iter and Parallel (#12904) 2024-04-23 12:05:34 +00:00
bevy_ecs_compile_fail_tests Fix Ci failing over dead code in tests (#12623) 2024-03-21 18:08:47 +00:00
bevy_encase_derive Forbid unsafe in most crates in the engine (#12684) 2024-03-27 03:30:08 +00:00
bevy_gilrs Forbid unsafe in most crates in the engine (#12684) 2024-03-27 03:30:08 +00:00
bevy_gizmos Contextually clearing gizmos (#10973) 2024-04-23 00:16:12 +00:00
bevy_gltf Fix crates not building individually (#12948) 2024-04-14 00:06:03 +00:00
bevy_hierarchy fix bevy_hierarchy crate optional feature bevy_app (#12943) 2024-04-13 04:46:00 +00:00
bevy_input Added ButtonInput docs usage example (#13046) 2024-04-22 17:48:46 +00:00
bevy_internal Switch monolithic lib to module re-exports (#13059) 2024-04-22 01:32:51 +00:00
bevy_log Refactor App and SubApp internals for better separation (#9202) 2024-03-31 03:16:10 +00:00
bevy_macro_utils Clean up some low level dependencies (#12858) 2024-04-08 19:45:42 +00:00
bevy_macros_compile_fail_tests Fix Ci failing over dead code in tests (#12623) 2024-03-21 18:08:47 +00:00
bevy_math Additional doc aliases for WindingOrder in bevy_math (#13065) 2024-04-22 21:50:27 +00:00
bevy_mikktspace Enable clippy::ref_as_ptr (#12918) 2024-04-10 20:16:48 +00:00
bevy_pbr Meshlet continuous LOD (#12755) 2024-04-23 21:43:53 +00:00
bevy_ptr Fix uses of "it's" vs "its". (#13033) 2024-04-19 18:17:31 +00:00
bevy_reflect Fix uses of "it's" vs "its". (#13033) 2024-04-19 18:17:31 +00:00
bevy_reflect_compile_fail_tests Fix Ci failing over dead code in tests (#12623) 2024-03-21 18:08:47 +00:00
bevy_render Improve par_iter and Parallel (#12904) 2024-04-23 12:05:34 +00:00
bevy_scene Implement clone for most bundles. (#12993) 2024-04-16 16:37:09 +00:00
bevy_sprite new example: sprite animation in response to an event (#12996) 2024-04-23 21:44:03 +00:00
bevy_tasks Remove async-task as a dependency (#13071) 2024-04-23 14:57:55 +00:00
bevy_text Fix beta lints (#12980) 2024-04-16 02:46:46 +00:00
bevy_time Fix uses of "it's" vs "its". (#13033) 2024-04-19 18:17:31 +00:00
bevy_transform Fix Clippy lints on WASM (#13030) 2024-04-20 09:15:42 +00:00
bevy_ui Correctly handle UI hierarchy without a camera (#12816) 2024-04-22 16:42:13 +00:00
bevy_utils Improve par_iter and Parallel (#12904) 2024-04-23 12:05:34 +00:00
bevy_window Make AppExit more specific about exit reason. (#13022) 2024-04-22 16:48:18 +00:00
bevy_winit Simplify runner app exit code. (#13074) 2024-04-23 20:42:00 +00:00