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https://github.com/bevyengine/bevy
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89cbc78d3d
# Objective Be consistent with `Resource`s and `Components` and have `Event` types be more self-documenting. Although not susceptible to accidentally using a function instead of a value due to `Event`s only being initialized by their type, much of the same reasoning for removing the blanket impl on `Resource` also applies here. * Not immediately obvious if a type is intended to be an event * Prevent invisible conflicts if the same third-party or primitive types are used as events * Allows for further extensions (e.g. opt-in warning for missed events) ## Solution Remove the blanket impl for the `Event` trait. Add a derive macro for it. --- ## Changelog - `Event` is no longer implemented for all applicable types. Add the `#[derive(Event)]` macro for events. ## Migration Guide * Add the `#[derive(Event)]` macro for events. Third-party types used as events should be wrapped in a newtype.
31 lines
1,013 B
Rust
31 lines
1,013 B
Rust
use bevy_ecs::{event::Event, prelude::Entity};
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/// An [`Event`] that is fired whenever there is a change in the world's hierarchy.
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///
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/// [`Event`]: bevy_ecs::event::Event
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#[derive(Event, Debug, Clone, PartialEq, Eq)]
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pub enum HierarchyEvent {
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/// Fired whenever an [`Entity`] is added as a child to a parent.
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ChildAdded {
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/// The child that was added
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child: Entity,
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/// The parent the child was added to
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parent: Entity,
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},
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/// Fired whenever a child [`Entity`] is removed from its parent.
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ChildRemoved {
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/// The child that was removed
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child: Entity,
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/// The parent the child was removed from
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parent: Entity,
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},
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/// Fired whenever a child [`Entity`] is moved to a new parent.
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ChildMoved {
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/// The child that was moved
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child: Entity,
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/// The parent the child was removed from
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previous_parent: Entity,
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/// The parent the child was added to
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new_parent: Entity,
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},
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}
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