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Based on top of #12982 and #13069 # Objective - Opaque2d was implemented with SortedRenderPhase but BinnedRenderPhase should be much faster ## Solution - Implement BinnedRenderPhase for Opaque2d ## Notes While testing this PR, before the change I had ~14 fps in bevymark with 100k entities. After this change I get ~71 fps, compared to using sprites where I only get ~63 fps. This means that after this PR mesh2d with opaque meshes will be faster than the sprite path. This is not a 1 to 1 comparison since sprites do alpha blending. |
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