bevy/crates
François d4e4a92982 android - fix issues other than the rendering (#5130)
# Objective

- Make Bevy work on android

## Solution

- Update android metadata and add a few more
- Set the target sdk to 31 as it will soon (in august) be the minimum sdk level for play store
- Remove the custom code to create an activity and use ndk-glue macro instead
- Delay window creation event on android
- Set the example with compatibility settings for wgpu. Those are needed for Bevy to work on my 2019 android tablet
- Add a few details on how to debug in case of failures
- Fix running the example on emulator. This was failing because of the name of the example

Bevy still doesn't work on android with this, audio features need to be disabled because of an ndk-glue version mismatch: rodio depends on 0.6.2, winit on 0.5.2. You can test with:
```
cargo apk run --release --example android_example --no-default-features --features "bevy_winit,render"
```
2022-06-30 19:42:45 +00:00
..
bevy_animation Clippy improvements (#4665) 2022-05-31 01:38:07 +00:00
bevy_app Add global init and get accessors for all newtyped TaskPools (#2250) 2022-06-09 02:43:24 +00:00
bevy_asset Add reload_asset method to AssetServer. (#5106) 2022-06-26 21:45:04 +00:00
bevy_audio Clippy improvements (#4665) 2022-05-31 01:38:07 +00:00
bevy_core Add global init and get accessors for all newtyped TaskPools (#2250) 2022-06-09 02:43:24 +00:00
bevy_core_pipeline Allow unbatched render phases to use unstable sorts (#5049) 2022-06-23 10:52:49 +00:00
bevy_derive android - fix issues other than the rendering (#5130) 2022-06-30 19:42:45 +00:00
bevy_diagnostic Cleanups in diagnostics (#3871) 2022-06-20 17:02:25 +00:00
bevy_dylib Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_dynamic_plugin Bump Bevy to 0.8.0-dev (#4505) 2022-04-17 23:04:52 +00:00
bevy_ecs Fix rust 1.62 changes (#5154) 2022-06-30 19:24:28 +00:00
bevy_ecs_compile_fail_tests Fix rust 1.62 changes (#5154) 2022-06-30 19:24:28 +00:00
bevy_encase_derive Migrate to encase from crevice (#4339) 2022-05-18 21:09:21 +00:00
bevy_gilrs Update gilrs to v0.9 (#4848) 2022-05-30 17:26:23 +00:00
bevy_gltf gltf: do not import IoTaskPool in wasm (#5038) 2022-06-20 10:32:44 +00:00
bevy_hierarchy add a SceneBundle to spawn a scene (#2424) 2022-06-09 20:34:09 +00:00
bevy_input Update MouseMotion and CursorMoved docs (#5090) 2022-06-26 13:40:43 +00:00
bevy_internal enable optional dependencies to stay optional (#5023) 2022-06-20 10:32:43 +00:00
bevy_log bevy_log: upgrade to tracing-tracy 0.10.0 (#4991) 2022-06-13 22:40:29 +00:00
bevy_macro_utils bevy_reflect_derive: Tidying up the code (#4712) 2022-05-12 19:43:23 +00:00
bevy_math Document bevy_math (#4591) 2022-04-26 18:23:29 +00:00
bevy_mikktspace Generate vertex tangents using mikktspace (#3872) 2022-05-31 22:53:54 +00:00
bevy_pbr Move texture sample out of branch in prepare_normal (#5129) 2022-06-29 02:48:46 +00:00
bevy_ptr Clippy improvements (#4665) 2022-05-31 01:38:07 +00:00
bevy_reflect Fix typos in bevy_reflect readme (#5134) 2022-06-29 02:48:47 +00:00
bevy_render Documenting BufferVec. (#4673) 2022-06-28 04:09:04 +00:00
bevy_scene Fix ron deprecation (#5021) 2022-06-15 19:18:53 +00:00
bevy_sprite Add reusable shader functions for transforming position/normal/tangent (#4901) 2022-06-14 00:32:33 +00:00
bevy_tasks Miri can set thread names now (#5108) 2022-06-26 21:28:00 +00:00
bevy_text Camera Driven Rendering (#4745) 2022-06-02 00:12:17 +00:00
bevy_time Split time functionality into bevy_time (#4187) 2022-05-26 00:27:18 +00:00
bevy_transform change panicking test to not run on global task pool (#4998) 2022-06-20 17:35:55 +00:00
bevy_ui depend on dioxus(and bevy)-maintained fork of stretch (taffy) (#4716) 2022-06-21 22:57:59 +00:00
bevy_utils update hashbrown to 0.12 (#5035) 2022-06-17 22:34:58 +00:00
bevy_window Update MouseMotion and CursorMoved docs (#5090) 2022-06-26 13:40:43 +00:00
bevy_winit android - fix issues other than the rendering (#5130) 2022-06-30 19:42:45 +00:00