bevy/crates/bevy_winit
Michael "Scott" McBee d48ebdf641
Have WindowPosition::Centered take scale_factor_override into account (#13949)
# Objective

Fixes #8916 

My game has a low resolution pixel art style, and I use
`.with_scale_factor_override()` to make the window larger.
`WindowPosition::Centered` doesn't work for me.

## Solution

If `scale_factor_override` is set, use that over `monitor.scale_factor`

## Testing

Tested on Windows 11 with an Nvidia GPU:

### Main

![image](https://github.com/bevyengine/bevy/assets/3324533/5f9ae90e-b65a-48d9-b601-117df8f08a28)

### This PR

![image](https://github.com/bevyengine/bevy/assets/3324533/cd860611-7b6a-4ae5-b690-28d9ba8ea6ad)
2024-06-24 20:56:46 +00:00
..
src Have WindowPosition::Centered take scale_factor_override into account (#13949) 2024-06-24 20:56:46 +00:00
Cargo.toml Update accesskit and accesskit_winit (#13841) 2024-06-17 15:08:53 +00:00
README.md Add README.md to all crates (#13184) 2024-05-02 18:56:00 +00:00

Bevy Winit

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