bevy/examples/games
Daniel McNab b731ebad1b Allow closing windows at runtime (#3575)
# Objective

Fixes #3180, builds from https://github.com/bevyengine/bevy/pull/2898

## Solution

Support requesting a window to be closed and closing a window in `bevy_window`, and handle this in `bevy_winit`.

This is a stopgap until we move to windows as entites, which I'm sure I'll get around to eventually.

## Changelog

### Added

- `Window::close` to allow closing windows.
- `WindowClosed` to allow reacting to windows being closed.

### Changed

Replaced `bevy::system::exit_on_esc_system` with `bevy:🪟:close_on_esc`.

## Fixed

The app no longer exits when any window is closed. This difference is only observable when there are multiple windows. 

## Migration Guide

`bevy::input::system::exit_on_esc_system` has been removed. Use `bevy:🪟:close_on_esc` instead.
`CloseWindow` has been removed. Use `Window::close` instead.
The `Close` variant has been added to `WindowCommand`. Handle this by closing the relevant window.
2022-05-05 13:35:43 +00:00
..
alien_cake_addict.rs Allow closing windows at runtime (#3575) 2022-05-05 13:35:43 +00:00
breakout.rs Allow closing windows at runtime (#3575) 2022-05-05 13:35:43 +00:00
contributors.rs More tidying of contributors example (#4443) 2022-04-14 19:30:36 +00:00
game_menu.rs Move Rect to bevy_ui and rename it to UiRect (#4276) 2022-04-25 19:20:38 +00:00