bevy/examples/3d/spherical_area_lights.rs
Carter Anderson b6a647cc01 default() shorthand (#4071)
Adds a `default()` shorthand for `Default::default()` ... because life is too short to constantly type `Default::default()`.

```rust
use bevy::prelude::*;

#[derive(Default)]
struct Foo {
  bar: usize,
  baz: usize,
}

// Normally you would do this:
let foo = Foo {
  bar: 10,
  ..Default::default()
};

// But now you can do this:
let foo = Foo {
  bar: 10,
  ..default()
};
```

The examples have been adapted to use `..default()`. I've left internal crates as-is for now because they don't pull in the bevy prelude, and the ergonomics of each case should be considered individually.
2022-03-01 20:52:09 +00:00

73 lines
2.2 KiB
Rust

use bevy::prelude::*;
fn main() {
App::new()
.insert_resource(ClearColor(Color::BLACK))
.add_plugins(DefaultPlugins)
.add_startup_system(setup)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
// camera
commands.spawn_bundle(PerspectiveCameraBundle {
transform: Transform::from_xyz(1.0, 2.5, 5.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
});
// plane
commands.spawn_bundle(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Plane { size: 100.0 })),
material: materials.add(StandardMaterial {
base_color: Color::rgb(0.2, 0.2, 0.2),
perceptual_roughness: 0.08,
..default()
}),
..default()
});
const COUNT: usize = 6;
let position_range = -4.0..4.0;
let radius_range = 0.0..0.8;
let pos_len = position_range.end - position_range.start;
let radius_len = radius_range.end - radius_range.start;
let mesh = meshes.add(Mesh::from(shape::UVSphere {
sectors: 128,
stacks: 64,
..default()
}));
for i in 0..COUNT {
let percent = i as f32 / COUNT as f32;
let radius = radius_range.start + percent * radius_len;
// sphere light
commands
.spawn_bundle(PbrBundle {
mesh: mesh.clone(),
material: materials.add(StandardMaterial {
base_color: Color::rgb(0.5, 0.5, 1.0),
unlit: true,
..default()
}),
transform: Transform::from_xyz(position_range.start + percent * pos_len, 0.6, 0.0)
.with_scale(Vec3::splat(radius)),
..default()
})
.with_children(|children| {
children.spawn_bundle(PointLightBundle {
point_light: PointLight {
intensity: 1500.0,
radius,
color: Color::rgb(0.2, 0.2, 1.0),
..default()
},
..default()
});
});
}
}