..
bevy_animation
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_app
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_asset
Derive clone and debug for AssetPlugin
( #6583 )
2022-11-14 23:08:26 +00:00
bevy_audio
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_core
The update_frame_count
system should be placed in CorePlugin ( #6676 )
2022-11-21 13:19:41 +00:00
bevy_core_pipeline
Shader defs can now have a value ( #5900 )
2022-11-21 22:38:29 +00:00
bevy_derive
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_diagnostic
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_dylib
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_dynamic_plugin
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_ecs
Fix PipeSystem panicking with exclusive systems ( #6698 )
2022-11-21 14:23:21 +00:00
bevy_ecs_compile_fail_tests
Fix trybuild tests broken by rust 1.65 ( #6457 )
2022-11-03 15:09:27 +00:00
bevy_encase_derive
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_gilrs
Bump gilrs version to 0.10 ( #6558 )
2022-11-15 20:31:17 +00:00
bevy_gltf
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_hierarchy
bevy_scene: Add missing registration for SmallVec<[Entity; 8]>
( #6578 )
2022-11-14 23:08:23 +00:00
bevy_input
Correct docs for ButtonSettingsError to read 0.0..=1.0 ( #6570 )
2022-11-12 22:59:49 +00:00
bevy_internal
Update dead links in DefaultPlugins docs ( #6695 )
2022-11-21 20:12:31 +00:00
bevy_log
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_macro_utils
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_math
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_mikktspace
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_pbr
Shader defs can now have a value ( #5900 )
2022-11-21 22:38:29 +00:00
bevy_ptr
Add safe constructors for untyped pointers Ptr
and PtrMut
( #6539 )
2022-11-14 22:53:50 +00:00
bevy_reflect
Add safe constructors for untyped pointers Ptr
and PtrMut
( #6539 )
2022-11-14 22:53:50 +00:00
bevy_render
Shader defs can now have a value ( #5900 )
2022-11-21 22:38:29 +00:00
bevy_scene
Make spawn_dynamic return InstanceId ( #6663 )
2022-11-18 21:16:31 +00:00
bevy_sprite
Shader defs can now have a value ( #5900 )
2022-11-21 22:38:29 +00:00
bevy_tasks
Fix panicking on another scope ( #6524 )
2022-11-21 12:59:08 +00:00
bevy_text
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_time
Update old docs from Timer ( #6646 )
2022-11-18 20:42:33 +00:00
bevy_transform
Parallelized transform propagation ( #4775 )
2022-11-21 18:18:38 +00:00
bevy_ui
Add try_* to add_slot_edge, add_node_edge ( #6720 )
2022-11-21 21:58:39 +00:00
bevy_utils
Release 0.9.0 ( #6568 )
2022-11-12 20:01:29 +00:00
bevy_window
Expose set_cursor_hittest() from winit ( #6664 )
2022-11-21 12:59:10 +00:00
bevy_winit
Expose set_cursor_hittest() from winit ( #6664 )
2022-11-21 12:59:10 +00:00