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# Objective Splits tone mapping from https://github.com/bevyengine/bevy/pull/6677 into a separate PR. Address https://github.com/bevyengine/bevy/issues/2264. Adds tone mapping options: - None: Bypasses tonemapping for instances where users want colors output to match those set. - Reinhard - Reinhard Luminance: Bevy's exiting tonemapping - [ACES](https://github.com/TheRealMJP/BakingLab/blob/master/BakingLab/ACES.hlsl) (Fitted version, based on the same implementation that Godot 4 uses) see https://github.com/bevyengine/bevy/issues/2264 - [AgX](https://github.com/sobotka/AgX) - SomewhatBoringDisplayTransform - TonyMcMapface - Blender Filmic This PR also adds support for EXR images so they can be used to compare tonemapping options with reference images. ## Migration Guide - Tonemapping is now an enum with NONE and the various tonemappers. - The DebandDither is now a separate component. Co-authored-by: JMS55 <47158642+JMS55@users.noreply.github.com> |
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android-res/mipmap-mdpi | ||
branding | ||
data | ||
environment_maps | ||
fonts | ||
models | ||
pixel | ||
scenes | ||
shaders | ||
sounds | ||
textures |