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# Objective Remove some unnecessary coupling between `DynamicTextureAtlasBuilder` and `bevy_asset`. ## Solution Remove the dependency of `DynamicTextureAtlasBuilder::add_texture` to `bevy_asset`, by directly passing the `Image` of the atlas to mutate, instead of passing separate `Assets<Image>` and `Handle<Image>` for the function to do the lookup by itself. The lookup can be done from the caller, and this allows using the builder in contexts where the `Image` is not stored inside `Assets`. Clean-up a bit the font atlas files by introducing a `PlacedGlyph` type storing the `GlyphId` and its `SubpixelOffset`, which were otherwise always both passed as function parameters and the pair used as key in hash maps. ## Testing There's no change in behavior. --- ## Changelog - Added a `PlacedGlyph` type aggregating a `GlyphId` and a `SubpixelOffset`. That type is now used as parameter in a few text atlas APIs, instead of passing individual values. ## Migration Guide - Replace the `glyph_id` and `subpixel_offset` of a few text atlas APIs by a single `place_glyph: PlacedGlyph` parameter trivially combining the two. |
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