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# Objective - Several examples are useful for qualitative tests of Bevy's performance - By contrast, these are less useful for learning material: they are often relatively complex and have large amounts of setup and are performance optimized. ## Solution - Move bevymark, many_sprites and many_cubes into the new stress_tests example folder - Move contributors into the games folder: unlike the remaining examples in the 2d folder, it is not focused on demonstrating a clear feature. |
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.. | ||
bevymark.rs | ||
many_cubes.rs | ||
many_lights.rs | ||
many_sprites.rs | ||
transform_hierarchy.rs |