mirror of
https://github.com/bevyengine/bevy
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d313ba59bd
# Objective Don't allocate memory for Component types known at compile-time. Save a bit of memory. ## Solution Change `ComponentDescriptor::name` from `String` to `Cow<'static, str>` to use the `&'static str` returned by `std::any::type_name`.
485 lines
15 KiB
Rust
485 lines
15 KiB
Rust
//! Types for declaring and storing [`Component`]s.
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use crate::{
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change_detection::MAX_CHANGE_AGE,
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storage::{SparseSetIndex, Storages},
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system::Resource,
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};
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pub use bevy_ecs_macros::Component;
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use bevy_ptr::OwningPtr;
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use std::{
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alloc::Layout,
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any::{Any, TypeId},
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borrow::Cow,
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mem::needs_drop,
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};
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/// A component is data associated with an [`Entity`](crate::entity::Entity). Each entity can have
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/// multiple different types of components, but only one of them per type.
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///
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/// Any type that is `Send + Sync + 'static` can implement `Component` using `#[derive(Component)]`.
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///
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/// In order to use foreign types as components, wrap them using a newtype pattern.
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/// ```
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/// # use bevy_ecs::component::Component;
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/// use std::time::Duration;
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/// #[derive(Component)]
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/// struct Cooldown(Duration);
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/// ```
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/// Components are added with new entities using [`Commands::spawn`](crate::system::Commands::spawn),
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/// or to existing entities with [`EntityCommands::insert`](crate::system::EntityCommands::insert),
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/// or their [`World`](crate::world::World) equivalents.
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///
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/// Components can be accessed in systems by using a [`Query`](crate::system::Query)
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/// as one of the arguments.
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///
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/// Components can be grouped together into a [`Bundle`](crate::bundle::Bundle).
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pub trait Component: Send + Sync + 'static {
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type Storage: ComponentStorage;
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}
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pub struct TableStorage;
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pub struct SparseStorage;
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pub trait ComponentStorage: sealed::Sealed {
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// because the trait is sealed, those items are private API.
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const STORAGE_TYPE: StorageType;
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}
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impl ComponentStorage for TableStorage {
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const STORAGE_TYPE: StorageType = StorageType::Table;
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}
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impl ComponentStorage for SparseStorage {
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const STORAGE_TYPE: StorageType = StorageType::SparseSet;
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}
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mod sealed {
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pub trait Sealed {}
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impl Sealed for super::TableStorage {}
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impl Sealed for super::SparseStorage {}
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}
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/// The storage used for a specific component type.
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///
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/// # Examples
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/// The [`StorageType`] for a component is configured via the derive attribute
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///
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/// ```
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/// # use bevy_ecs::{prelude::*, component::*};
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/// #[derive(Component)]
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/// #[component(storage = "SparseSet")]
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/// struct A;
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/// ```
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#[derive(Debug, Copy, Clone, Eq, PartialEq)]
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pub enum StorageType {
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/// Provides fast and cache-friendly iteration, but slower addition and removal of components.
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/// This is the default storage type.
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Table,
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/// Provides fast addition and removal of components, but slower iteration.
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SparseSet,
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}
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impl Default for StorageType {
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fn default() -> Self {
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StorageType::Table
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}
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}
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#[derive(Debug)]
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pub struct ComponentInfo {
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id: ComponentId,
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descriptor: ComponentDescriptor,
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}
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impl ComponentInfo {
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#[inline]
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pub fn id(&self) -> ComponentId {
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self.id
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}
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#[inline]
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pub fn name(&self) -> &str {
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&self.descriptor.name
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}
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#[inline]
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pub fn type_id(&self) -> Option<TypeId> {
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self.descriptor.type_id
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}
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#[inline]
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pub fn layout(&self) -> Layout {
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self.descriptor.layout
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}
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#[inline]
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/// Get the function which should be called to clean up values of
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/// the underlying component type. This maps to the
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/// [`Drop`] implementation for 'normal' Rust components
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///
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/// Returns `None` if values of the underlying component type don't
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/// need to be dropped, e.g. as reported by [`needs_drop`].
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pub fn drop(&self) -> Option<unsafe fn(OwningPtr<'_>)> {
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self.descriptor.drop
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}
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#[inline]
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pub fn storage_type(&self) -> StorageType {
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self.descriptor.storage_type
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}
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#[inline]
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pub fn is_send_and_sync(&self) -> bool {
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self.descriptor.is_send_and_sync
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}
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fn new(id: ComponentId, descriptor: ComponentDescriptor) -> Self {
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ComponentInfo { id, descriptor }
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}
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}
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#[derive(Debug, Copy, Clone, Hash, Ord, PartialOrd, Eq, PartialEq)]
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pub struct ComponentId(usize);
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impl ComponentId {
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#[inline]
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pub const fn new(index: usize) -> ComponentId {
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ComponentId(index)
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}
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#[inline]
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pub fn index(self) -> usize {
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self.0
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}
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}
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impl SparseSetIndex for ComponentId {
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#[inline]
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fn sparse_set_index(&self) -> usize {
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self.index()
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}
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fn get_sparse_set_index(value: usize) -> Self {
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Self(value)
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}
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}
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pub struct ComponentDescriptor {
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name: Cow<'static, str>,
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// SAFETY: This must remain private. It must match the statically known StorageType of the
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// associated rust component type if one exists.
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storage_type: StorageType,
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// SAFETY: This must remain private. It must only be set to "true" if this component is
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// actually Send + Sync
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is_send_and_sync: bool,
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type_id: Option<TypeId>,
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layout: Layout,
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// SAFETY: this function must be safe to call with pointers pointing to items of the type
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// this descriptor describes.
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// None if the underlying type doesn't need to be dropped
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drop: Option<for<'a> unsafe fn(OwningPtr<'a>)>,
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}
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// We need to ignore the `drop` field in our `Debug` impl
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impl std::fmt::Debug for ComponentDescriptor {
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fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
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f.debug_struct("ComponentDescriptor")
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.field("name", &self.name)
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.field("storage_type", &self.storage_type)
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.field("is_send_and_sync", &self.is_send_and_sync)
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.field("type_id", &self.type_id)
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.field("layout", &self.layout)
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.finish()
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}
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}
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impl ComponentDescriptor {
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// SAFETY: The pointer points to a valid value of type `T` and it is safe to drop this value.
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unsafe fn drop_ptr<T>(x: OwningPtr<'_>) {
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x.drop_as::<T>()
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}
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/// Create a new `ComponentDescriptor` for the type `T`.
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pub fn new<T: Component>() -> Self {
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Self {
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name: Cow::Borrowed(std::any::type_name::<T>()),
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storage_type: T::Storage::STORAGE_TYPE,
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is_send_and_sync: true,
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type_id: Some(TypeId::of::<T>()),
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layout: Layout::new::<T>(),
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drop: needs_drop::<T>().then(|| Self::drop_ptr::<T> as _),
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}
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}
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/// Create a new `ComponentDescriptor`.
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///
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/// # Safety
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/// - the `drop` fn must be usable on a pointer with a value of the layout `layout`
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/// - the component type must be safe to access from any thread (Send + Sync in rust terms)
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pub unsafe fn new_with_layout(
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name: impl Into<Cow<'static, str>>,
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storage_type: StorageType,
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layout: Layout,
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drop: Option<for<'a> unsafe fn(OwningPtr<'a>)>,
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) -> Self {
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Self {
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name: name.into(),
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storage_type,
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is_send_and_sync: true,
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type_id: None,
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layout,
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drop,
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}
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}
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/// Create a new `ComponentDescriptor` for a resource.
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///
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/// The [`StorageType`] for resources is always [`TableStorage`].
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pub fn new_resource<T: Resource>() -> Self {
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Self {
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name: Cow::Borrowed(std::any::type_name::<T>()),
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// PERF: `SparseStorage` may actually be a more
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// reasonable choice as `storage_type` for resources.
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storage_type: StorageType::Table,
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is_send_and_sync: true,
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type_id: Some(TypeId::of::<T>()),
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layout: Layout::new::<T>(),
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drop: needs_drop::<T>().then(|| Self::drop_ptr::<T> as _),
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}
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}
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fn new_non_send<T: Any>(storage_type: StorageType) -> Self {
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Self {
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name: Cow::Borrowed(std::any::type_name::<T>()),
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storage_type,
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is_send_and_sync: false,
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type_id: Some(TypeId::of::<T>()),
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layout: Layout::new::<T>(),
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drop: needs_drop::<T>().then(|| Self::drop_ptr::<T> as _),
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}
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}
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#[inline]
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pub fn storage_type(&self) -> StorageType {
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self.storage_type
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}
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#[inline]
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pub fn type_id(&self) -> Option<TypeId> {
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self.type_id
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}
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#[inline]
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pub fn name(&self) -> &str {
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self.name.as_ref()
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}
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}
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#[derive(Debug, Default)]
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pub struct Components {
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components: Vec<ComponentInfo>,
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indices: std::collections::HashMap<TypeId, usize, fxhash::FxBuildHasher>,
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resource_indices: std::collections::HashMap<TypeId, usize, fxhash::FxBuildHasher>,
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}
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impl Components {
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#[inline]
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pub fn init_component<T: Component>(&mut self, storages: &mut Storages) -> ComponentId {
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let type_id = TypeId::of::<T>();
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let Components {
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indices,
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components,
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..
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} = self;
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let index = indices.entry(type_id).or_insert_with(|| {
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Components::init_component_inner(components, storages, ComponentDescriptor::new::<T>())
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});
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ComponentId(*index)
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}
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pub fn init_component_with_descriptor(
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&mut self,
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storages: &mut Storages,
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descriptor: ComponentDescriptor,
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) -> ComponentId {
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let index = Components::init_component_inner(&mut self.components, storages, descriptor);
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ComponentId(index)
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}
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#[inline]
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fn init_component_inner(
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components: &mut Vec<ComponentInfo>,
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storages: &mut Storages,
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descriptor: ComponentDescriptor,
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) -> usize {
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let index = components.len();
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let info = ComponentInfo::new(ComponentId(index), descriptor);
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if info.descriptor.storage_type == StorageType::SparseSet {
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storages.sparse_sets.get_or_insert(&info);
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}
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components.push(info);
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index
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}
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#[inline]
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pub fn len(&self) -> usize {
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self.components.len()
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}
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#[inline]
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pub fn is_empty(&self) -> bool {
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self.components.len() == 0
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}
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#[inline]
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pub fn get_info(&self, id: ComponentId) -> Option<&ComponentInfo> {
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self.components.get(id.0)
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}
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/// # Safety
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///
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/// `id` must be a valid [`ComponentId`]
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#[inline]
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pub unsafe fn get_info_unchecked(&self, id: ComponentId) -> &ComponentInfo {
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debug_assert!(id.index() < self.components.len());
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self.components.get_unchecked(id.0)
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}
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#[inline]
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pub fn get_id(&self, type_id: TypeId) -> Option<ComponentId> {
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self.indices.get(&type_id).map(|index| ComponentId(*index))
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}
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#[inline]
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pub fn get_resource_id(&self, type_id: TypeId) -> Option<ComponentId> {
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self.resource_indices
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.get(&type_id)
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.map(|index| ComponentId(*index))
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}
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#[inline]
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pub fn init_resource<T: Resource>(&mut self) -> ComponentId {
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// SAFE: The [`ComponentDescriptor`] matches the [`TypeId`]
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unsafe {
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self.get_or_insert_resource_with(TypeId::of::<T>(), || {
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ComponentDescriptor::new_resource::<T>()
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})
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}
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}
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#[inline]
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pub fn init_non_send<T: Any>(&mut self) -> ComponentId {
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// SAFE: The [`ComponentDescriptor`] matches the [`TypeId`]
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unsafe {
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self.get_or_insert_resource_with(TypeId::of::<T>(), || {
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ComponentDescriptor::new_non_send::<T>(StorageType::default())
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})
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}
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}
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/// # Safety
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///
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/// The [`ComponentDescriptor`] must match the [`TypeId`]
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#[inline]
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unsafe fn get_or_insert_resource_with(
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&mut self,
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type_id: TypeId,
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func: impl FnOnce() -> ComponentDescriptor,
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) -> ComponentId {
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let components = &mut self.components;
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let index = self.resource_indices.entry(type_id).or_insert_with(|| {
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let descriptor = func();
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let index = components.len();
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components.push(ComponentInfo::new(ComponentId(index), descriptor));
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index
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});
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ComponentId(*index)
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}
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pub fn iter(&self) -> impl Iterator<Item = &ComponentInfo> + '_ {
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self.components.iter()
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}
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}
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/// Records when a component was added and when it was last mutably dereferenced (or added).
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#[derive(Copy, Clone, Debug)]
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pub struct ComponentTicks {
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pub(crate) added: u32,
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pub(crate) changed: u32,
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}
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impl ComponentTicks {
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#[inline]
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/// Returns `true` if the component was added after the system last ran.
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pub fn is_added(&self, last_change_tick: u32, change_tick: u32) -> bool {
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// This works even with wraparound because the world tick (`change_tick`) is always "newer" than
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// `last_change_tick` and `self.added`, and we scan periodically to clamp `ComponentTicks` values
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// so they never get older than `u32::MAX` (the difference would overflow).
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//
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// The clamp here ensures determinism (since scans could differ between app runs).
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let ticks_since_insert = change_tick.wrapping_sub(self.added).min(MAX_CHANGE_AGE);
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let ticks_since_system = change_tick
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.wrapping_sub(last_change_tick)
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.min(MAX_CHANGE_AGE);
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ticks_since_system > ticks_since_insert
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}
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#[inline]
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/// Returns `true` if the component was added or mutably dereferenced after the system last ran.
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pub fn is_changed(&self, last_change_tick: u32, change_tick: u32) -> bool {
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// This works even with wraparound because the world tick (`change_tick`) is always "newer" than
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// `last_change_tick` and `self.changed`, and we scan periodically to clamp `ComponentTicks` values
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// so they never get older than `u32::MAX` (the difference would overflow).
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//
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// The clamp here ensures determinism (since scans could differ between app runs).
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let ticks_since_change = change_tick.wrapping_sub(self.changed).min(MAX_CHANGE_AGE);
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let ticks_since_system = change_tick
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.wrapping_sub(last_change_tick)
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.min(MAX_CHANGE_AGE);
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ticks_since_system > ticks_since_change
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}
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pub(crate) fn new(change_tick: u32) -> Self {
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Self {
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added: change_tick,
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changed: change_tick,
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}
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}
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pub(crate) fn check_ticks(&mut self, change_tick: u32) {
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check_tick(&mut self.added, change_tick);
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check_tick(&mut self.changed, change_tick);
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}
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/// Manually sets the change tick.
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///
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/// This is normally done automatically via the [`DerefMut`](std::ops::DerefMut) implementation
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/// on [`Mut<T>`](crate::change_detection::Mut), [`ResMut<T>`](crate::change_detection::ResMut), etc.
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/// However, components and resources that make use of interior mutability might require manual updates.
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///
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/// # Example
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/// ```rust,no_run
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/// # use bevy_ecs::{world::World, component::ComponentTicks};
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/// let world: World = unimplemented!();
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/// let component_ticks: ComponentTicks = unimplemented!();
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///
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/// component_ticks.set_changed(world.read_change_tick());
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/// ```
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#[inline]
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pub fn set_changed(&mut self, change_tick: u32) {
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self.changed = change_tick;
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}
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}
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fn check_tick(last_change_tick: &mut u32, change_tick: u32) {
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let age = change_tick.wrapping_sub(*last_change_tick);
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// This comparison assumes that `age` has not overflowed `u32::MAX` before, which will be true
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// so long as this check always runs before that can happen.
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if age > MAX_CHANGE_AGE {
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*last_change_tick = change_tick.wrapping_sub(MAX_CHANGE_AGE);
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}
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}
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