mirror of
https://github.com/bevyengine/bevy
synced 2024-11-22 20:53:53 +00:00
55 lines
1.8 KiB
Rust
55 lines
1.8 KiB
Rust
use bevy::{component_registry::ComponentRegistryContext, prelude::*};
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fn main() {
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App::build()
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.add_default_plugins()
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// Registering components informs Bevy that they exist. This allows them to be used when loading scenes
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// This step is only required if you want to load your components from scene files.
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// In the future registered components will also be usable from the Bevy editor.
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.register_component::<Test>()
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.register_component::<Foo>()
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.add_startup_system(load_scene)
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// .add_startup_system(serialize_scene)
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.run();
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}
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#[derive(Properties, Default)]
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struct Test {
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pub x: f32,
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pub y: f32,
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}
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#[derive(Properties, Default)]
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struct Foo {
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pub value: String,
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}
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fn load_scene(world: &mut World, resources: &mut Resources) {
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let asset_server = resources.get::<AssetServer>().unwrap();
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let mut scenes = resources.get_mut::<Assets<Scene>>().unwrap();
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let component_registry = resources.get::<ComponentRegistryContext>().unwrap();
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let scene_handle: Handle<Scene> = asset_server
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.load_sync(&mut scenes, "assets/scene/load_scene_example.scn")
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.unwrap();
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let scene = scenes.get(&scene_handle).unwrap();
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scene
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.add_to_world(world, &component_registry.value.read().unwrap())
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.unwrap();
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}
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#[allow(dead_code)]
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fn serialize_scene(world: &mut World, resources: &mut Resources) {
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let component_registry = resources.get::<ComponentRegistryContext>().unwrap();
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world
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.build()
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.add(Test { x: 1.0, y: 2.0 })
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.add(Foo {
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value: "hello".to_string(),
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})
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.build_entity()
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.add(Test { x: 3.0, y: 4.0 });
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let scene = Scene::from_world(world, &component_registry.value.read().unwrap());
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println!("{}", scene.serialize_ron().unwrap());
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}
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