mirror of
https://github.com/bevyengine/bevy
synced 2024-12-24 20:13:07 +00:00
b0058dc54b
# Objective Closes #16221. ## Solution - Make `Gamepad` fields public and remove delegates / getters. - Move `impl Into` to `Axis` methods (delegates for `Axis` used `impl Into` to allow passing both `GamepadAxis` and `GamepadButton`). - Improve docs. ## Testing - I run tests. Not sure if the migration guide is needed, since it's a feature from RC, but I wrote it just in case. --- ## Migration Guide - `Gamepad` fields are now public. - Instead of using `Gamepad` delegates like `Gamepad::just_pressed`, call these methods directly on the fields. --------- Co-authored-by: Alice Cecile <alice.i.cecile@gmail.com>
136 lines
4.2 KiB
Rust
136 lines
4.2 KiB
Rust
//! The generic axis type.
|
|
|
|
use bevy_ecs::system::Resource;
|
|
use bevy_utils::HashMap;
|
|
use core::hash::Hash;
|
|
|
|
#[cfg(feature = "bevy_reflect")]
|
|
use bevy_reflect::Reflect;
|
|
|
|
/// Stores the position data of the input devices of type `T`.
|
|
///
|
|
/// The values are stored as `f32`s, using [`Axis::set`].
|
|
/// Use [`Axis::get`] to retrieve the value clamped between [`Axis::MIN`] and [`Axis::MAX`]
|
|
/// inclusive, or unclamped using [`Axis::get_unclamped`].
|
|
#[derive(Debug, Resource)]
|
|
#[cfg_attr(feature = "bevy_reflect", derive(Reflect))]
|
|
pub struct Axis<T> {
|
|
/// The position data of the input devices.
|
|
axis_data: HashMap<T, f32>,
|
|
}
|
|
|
|
impl<T> Default for Axis<T>
|
|
where
|
|
T: Copy + Eq + Hash,
|
|
{
|
|
fn default() -> Self {
|
|
Axis {
|
|
axis_data: HashMap::default(),
|
|
}
|
|
}
|
|
}
|
|
|
|
impl<T> Axis<T>
|
|
where
|
|
T: Copy + Eq + Hash,
|
|
{
|
|
/// The smallest possible axis value.
|
|
pub const MIN: f32 = -1.0;
|
|
|
|
/// The largest possible axis value.
|
|
pub const MAX: f32 = 1.0;
|
|
|
|
/// Sets the position data of the `input_device` to `position_data`.
|
|
///
|
|
/// If the `input_device`:
|
|
/// - was present before, the position data is updated, and the old value is returned.
|
|
/// - wasn't present before, `None` is returned.
|
|
pub fn set(&mut self, input_device: impl Into<T>, position_data: f32) -> Option<f32> {
|
|
self.axis_data.insert(input_device.into(), position_data)
|
|
}
|
|
|
|
/// Returns the position data of the provided `input_device`.
|
|
///
|
|
/// This will be clamped between [`Axis::MIN`] and [`Axis::MAX`] inclusive.
|
|
pub fn get(&self, input_device: impl Into<T>) -> Option<f32> {
|
|
self.axis_data
|
|
.get(&input_device.into())
|
|
.copied()
|
|
.map(|value| value.clamp(Self::MIN, Self::MAX))
|
|
}
|
|
|
|
/// Returns the unclamped position data of the provided `input_device`.
|
|
///
|
|
/// This value may be outside the [`Axis::MIN`] and [`Axis::MAX`] range.
|
|
///
|
|
/// Use for things like camera zoom, where you want devices like mouse wheels to be able to
|
|
/// exceed the normal range. If being able to move faster on one input device
|
|
/// than another would give an unfair advantage, you should likely use [`Axis::get`] instead.
|
|
pub fn get_unclamped(&self, input_device: impl Into<T>) -> Option<f32> {
|
|
self.axis_data.get(&input_device.into()).copied()
|
|
}
|
|
|
|
/// Removes the position data of the `input_device`, returning the position data if the input device was previously set.
|
|
pub fn remove(&mut self, input_device: impl Into<T>) -> Option<f32> {
|
|
self.axis_data.remove(&input_device.into())
|
|
}
|
|
|
|
/// Returns an iterator over all axes.
|
|
pub fn all_axes(&self) -> impl Iterator<Item = &T> {
|
|
self.axis_data.keys()
|
|
}
|
|
|
|
/// Returns an iterator over all axes and their values.
|
|
pub fn all_axes_and_values(&self) -> impl Iterator<Item = (&T, f32)> {
|
|
self.axis_data.iter().map(|(axis, value)| (axis, *value))
|
|
}
|
|
}
|
|
|
|
#[cfg(test)]
|
|
mod tests {
|
|
use crate::{gamepad::GamepadButton, Axis};
|
|
|
|
#[test]
|
|
fn test_axis_set() {
|
|
let cases = [
|
|
(-1.5, Some(-1.0)),
|
|
(-1.1, Some(-1.0)),
|
|
(-1.0, Some(-1.0)),
|
|
(-0.9, Some(-0.9)),
|
|
(-0.1, Some(-0.1)),
|
|
(0.0, Some(0.0)),
|
|
(0.1, Some(0.1)),
|
|
(0.9, Some(0.9)),
|
|
(1.0, Some(1.0)),
|
|
(1.1, Some(1.0)),
|
|
(1.6, Some(1.0)),
|
|
];
|
|
|
|
for (value, expected) in cases {
|
|
let mut axis = Axis::<GamepadButton>::default();
|
|
|
|
axis.set(GamepadButton::RightTrigger, value);
|
|
|
|
let actual = axis.get(GamepadButton::RightTrigger);
|
|
assert_eq!(expected, actual);
|
|
}
|
|
}
|
|
|
|
#[test]
|
|
fn test_axis_remove() {
|
|
let cases = [-1.0, -0.9, -0.1, 0.0, 0.1, 0.9, 1.0];
|
|
|
|
for value in cases {
|
|
let mut axis = Axis::<GamepadButton>::default();
|
|
|
|
axis.set(GamepadButton::RightTrigger, value);
|
|
assert!(axis.get(GamepadButton::RightTrigger).is_some());
|
|
|
|
axis.remove(GamepadButton::RightTrigger);
|
|
let actual = axis.get(GamepadButton::RightTrigger);
|
|
let expected = None;
|
|
|
|
assert_eq!(expected, actual);
|
|
}
|
|
}
|
|
}
|