mirror of
https://github.com/bevyengine/bevy
synced 2024-11-13 00:17:27 +00:00
afaf4ad3da
Changes to get Bevy to compile with wgpu master. With this, on a Mac: * 2d examples look fine * ~~3d examples crash with an error specific to metal about a compilation error~~ * 3d examples work fine after enabling feature `wgpu/cross` Feature `wgpu/cross` seems to be needed only on some platforms, not sure how to know which. It was introduced in https://github.com/gfx-rs/wgpu-rs/pull/826
36 lines
1.1 KiB
TOML
36 lines
1.1 KiB
TOML
[package]
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name = "bevy_wgpu"
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version = "0.5.0"
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edition = "2018"
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authors = [
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"Bevy Contributors <bevyengine@gmail.com>",
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"Carter Anderson <mcanders1@gmail.com>",
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]
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description = "A wgpu render backend for Bevy Engine"
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homepage = "https://bevyengine.org"
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repository = "https://github.com/bevyengine/bevy"
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license = "MIT"
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keywords = ["bevy"]
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[features]
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default = ["bevy_winit"]
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trace = ["wgpu/trace"]
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[dependencies]
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# bevy
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bevy_app = { path = "../bevy_app", version = "0.5.0" }
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bevy_asset = { path = "../bevy_asset", version = "0.5.0" }
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bevy_core = { path = "../bevy_core", version = "0.5.0" }
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bevy_diagnostic = { path = "../bevy_diagnostic", version = "0.5.0" }
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bevy_ecs = { path = "../bevy_ecs", version = "0.5.0" }
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bevy_render = { path = "../bevy_render", version = "0.5.0" }
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bevy_window = { path = "../bevy_window", version = "0.5.0" }
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bevy_winit = { path = "../bevy_winit", optional = true, version = "0.5.0" }
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bevy_utils = { path = "../bevy_utils", version = "0.5.0" }
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# other
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wgpu = "0.8"
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futures-lite = "1.4.0"
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crossbeam-channel = "0.5.0"
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crossbeam-utils = "0.8.1"
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parking_lot = "0.11.0"
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