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https://github.com/bevyengine/bevy
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d96a9d15f6
# Objective - closes #15866 ## Solution - Simply migrate where possible. ## Testing - Expect that CI will do most of the work. Examples is another way of testing this, as most of the work is in that area. --- ## Notes For now, this PR doesn't migrate `QueryState::single` and friends as for now, this look like another issue. So for example, QueryBuilders that used single or `World::query` that used single wasn't migrated. If there is a easy way to migrate those, please let me know. Most of the uses of `Query::single` were removed, the only other uses that I found was related to tests of said methods, so will probably be removed when we remove `Query::single`.
28 lines
811 B
Rust
28 lines
811 B
Rust
//! Demonstrates how to grab and hide the mouse cursor.
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use bevy::{prelude::*, window::CursorGrabMode};
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fn main() {
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App::new()
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.add_plugins(DefaultPlugins)
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.add_systems(Update, grab_mouse)
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.run();
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}
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// This system grabs the mouse when the left mouse button is pressed
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// and releases it when the escape key is pressed
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fn grab_mouse(
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mut window: Single<&mut Window>,
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mouse: Res<ButtonInput<MouseButton>>,
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key: Res<ButtonInput<KeyCode>>,
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) {
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if mouse.just_pressed(MouseButton::Left) {
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window.cursor_options.visible = false;
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window.cursor_options.grab_mode = CursorGrabMode::Locked;
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}
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if key.just_pressed(KeyCode::Escape) {
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window.cursor_options.visible = true;
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window.cursor_options.grab_mode = CursorGrabMode::None;
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}
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}
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