mirror of
https://github.com/bevyengine/bevy
synced 2024-12-21 02:23:08 +00:00
7482a0d26d
Fixes #15834 ## Migration Guide The APIs of `Time`, `Timer` and `Stopwatch` have been cleaned up for consistency with each other and the standard library's `Duration` type. The following methods have been renamed: - `Stowatch::paused` -> `Stopwatch::is_paused` - `Time::elapsed_seconds` -> `Time::elasped_secs` (including `_f64` and `_wrapped` variants)
220 lines
6.7 KiB
Rust
220 lines
6.7 KiB
Rust
//! This example demonstrates the implementation and behavior of the axes gizmo.
|
|
|
|
use bevy::{prelude::*, render::primitives::Aabb};
|
|
use rand::{Rng, SeedableRng};
|
|
use rand_chacha::ChaCha8Rng;
|
|
use std::f32::consts::PI;
|
|
|
|
const TRANSITION_DURATION: f32 = 2.0;
|
|
|
|
fn main() {
|
|
App::new()
|
|
.add_plugins(DefaultPlugins)
|
|
.add_systems(Startup, setup)
|
|
.add_systems(Update, (move_cubes, draw_axes).chain())
|
|
.run();
|
|
}
|
|
|
|
/// The `ShowAxes` component is attached to an entity to get the `draw_axes` system to
|
|
/// display axes according to its Transform component.
|
|
#[derive(Component)]
|
|
struct ShowAxes;
|
|
|
|
/// The `TransformTracking` component keeps track of the data we need to interpolate
|
|
/// between two transforms in our example.
|
|
#[derive(Component)]
|
|
struct TransformTracking {
|
|
/// The initial transform of the cube during the move
|
|
initial_transform: Transform,
|
|
|
|
/// The target transform of the cube during the move
|
|
target_transform: Transform,
|
|
|
|
/// The progress of the cube during the move in seconds
|
|
progress: f32,
|
|
}
|
|
|
|
#[derive(Resource)]
|
|
struct SeededRng(ChaCha8Rng);
|
|
|
|
fn setup(
|
|
mut commands: Commands,
|
|
mut meshes: ResMut<Assets<Mesh>>,
|
|
mut materials: ResMut<Assets<StandardMaterial>>,
|
|
) {
|
|
// We're seeding the PRNG here to make this example deterministic for testing purposes.
|
|
// This isn't strictly required in practical use unless you need your app to be deterministic.
|
|
let mut rng = ChaCha8Rng::seed_from_u64(19878367467713);
|
|
|
|
// Lights...
|
|
commands.spawn((
|
|
PointLight {
|
|
shadows_enabled: true,
|
|
..default()
|
|
},
|
|
Transform::from_xyz(2., 6., 0.),
|
|
));
|
|
|
|
// Camera...
|
|
commands.spawn((
|
|
Camera3d::default(),
|
|
Transform::from_xyz(0., 1.5, -8.).looking_at(Vec3::new(0., -0.5, 0.), Vec3::Y),
|
|
));
|
|
|
|
// Action! (Our cubes that are going to move)
|
|
commands.spawn((
|
|
Mesh3d(meshes.add(Cuboid::new(1., 1., 1.))),
|
|
MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))),
|
|
ShowAxes,
|
|
TransformTracking {
|
|
initial_transform: default(),
|
|
target_transform: random_transform(&mut rng),
|
|
progress: 0.0,
|
|
},
|
|
));
|
|
|
|
commands.spawn((
|
|
Mesh3d(meshes.add(Cuboid::new(0.5, 0.5, 0.5))),
|
|
MeshMaterial3d(materials.add(Color::srgb(0.6, 0.7, 0.8))),
|
|
ShowAxes,
|
|
TransformTracking {
|
|
initial_transform: default(),
|
|
target_transform: random_transform(&mut rng),
|
|
progress: 0.0,
|
|
},
|
|
));
|
|
|
|
// A plane to give a sense of place
|
|
commands.spawn((
|
|
Mesh3d(meshes.add(Plane3d::default().mesh().size(20., 20.))),
|
|
MeshMaterial3d(materials.add(Color::srgb(0.1, 0.1, 0.1))),
|
|
Transform::from_xyz(0., -2., 0.),
|
|
));
|
|
|
|
commands.insert_resource(SeededRng(rng));
|
|
}
|
|
|
|
// This system draws the axes based on the cube's transform, with length based on the size of
|
|
// the entity's axis-aligned bounding box (AABB).
|
|
fn draw_axes(mut gizmos: Gizmos, query: Query<(&Transform, &Aabb), With<ShowAxes>>) {
|
|
for (&transform, &aabb) in &query {
|
|
let length = aabb.half_extents.length();
|
|
gizmos.axes(transform, length);
|
|
}
|
|
}
|
|
|
|
// This system changes the cubes' transforms to interpolate between random transforms
|
|
fn move_cubes(
|
|
mut query: Query<(&mut Transform, &mut TransformTracking)>,
|
|
time: Res<Time>,
|
|
mut rng: ResMut<SeededRng>,
|
|
) {
|
|
for (mut transform, mut tracking) in &mut query {
|
|
*transform = interpolate_transforms(
|
|
tracking.initial_transform,
|
|
tracking.target_transform,
|
|
tracking.progress / TRANSITION_DURATION,
|
|
);
|
|
|
|
if tracking.progress < TRANSITION_DURATION {
|
|
tracking.progress += time.delta_secs();
|
|
} else {
|
|
tracking.initial_transform = *transform;
|
|
tracking.target_transform = random_transform(&mut rng.0);
|
|
tracking.progress = 0.0;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Helper functions for random transforms and interpolation:
|
|
|
|
const TRANSLATION_BOUND_LOWER_X: f32 = -5.;
|
|
const TRANSLATION_BOUND_UPPER_X: f32 = 5.;
|
|
const TRANSLATION_BOUND_LOWER_Y: f32 = -1.;
|
|
const TRANSLATION_BOUND_UPPER_Y: f32 = 1.;
|
|
const TRANSLATION_BOUND_LOWER_Z: f32 = -2.;
|
|
const TRANSLATION_BOUND_UPPER_Z: f32 = 6.;
|
|
|
|
const SCALING_BOUND_LOWER_LOG: f32 = -1.2;
|
|
const SCALING_BOUND_UPPER_LOG: f32 = 1.2;
|
|
|
|
fn random_transform(rng: &mut impl Rng) -> Transform {
|
|
Transform {
|
|
translation: random_translation(rng),
|
|
rotation: random_rotation(rng),
|
|
scale: random_scale(rng),
|
|
}
|
|
}
|
|
|
|
fn random_translation(rng: &mut impl Rng) -> Vec3 {
|
|
let x = rng.gen::<f32>() * (TRANSLATION_BOUND_UPPER_X - TRANSLATION_BOUND_LOWER_X)
|
|
+ TRANSLATION_BOUND_LOWER_X;
|
|
let y = rng.gen::<f32>() * (TRANSLATION_BOUND_UPPER_Y - TRANSLATION_BOUND_LOWER_Y)
|
|
+ TRANSLATION_BOUND_LOWER_Y;
|
|
let z = rng.gen::<f32>() * (TRANSLATION_BOUND_UPPER_Z - TRANSLATION_BOUND_LOWER_Z)
|
|
+ TRANSLATION_BOUND_LOWER_Z;
|
|
|
|
Vec3::new(x, y, z)
|
|
}
|
|
|
|
fn random_scale(rng: &mut impl Rng) -> Vec3 {
|
|
let x_factor_log = rng.gen::<f32>() * (SCALING_BOUND_UPPER_LOG - SCALING_BOUND_LOWER_LOG)
|
|
+ SCALING_BOUND_LOWER_LOG;
|
|
let y_factor_log = rng.gen::<f32>() * (SCALING_BOUND_UPPER_LOG - SCALING_BOUND_LOWER_LOG)
|
|
+ SCALING_BOUND_LOWER_LOG;
|
|
let z_factor_log = rng.gen::<f32>() * (SCALING_BOUND_UPPER_LOG - SCALING_BOUND_LOWER_LOG)
|
|
+ SCALING_BOUND_LOWER_LOG;
|
|
|
|
Vec3::new(
|
|
ops::exp2(x_factor_log),
|
|
ops::exp2(y_factor_log),
|
|
ops::exp2(z_factor_log),
|
|
)
|
|
}
|
|
|
|
fn elerp(v1: Vec3, v2: Vec3, t: f32) -> Vec3 {
|
|
let x_factor_log = (1. - t) * ops::log2(v1.x) + t * ops::log2(v2.x);
|
|
let y_factor_log = (1. - t) * ops::log2(v1.y) + t * ops::log2(v2.y);
|
|
let z_factor_log = (1. - t) * ops::log2(v1.z) + t * ops::log2(v2.z);
|
|
|
|
Vec3::new(
|
|
ops::exp2(x_factor_log),
|
|
ops::exp2(y_factor_log),
|
|
ops::exp2(z_factor_log),
|
|
)
|
|
}
|
|
|
|
fn random_rotation(rng: &mut impl Rng) -> Quat {
|
|
let dir = random_direction(rng);
|
|
let angle = rng.gen::<f32>() * 2. * PI;
|
|
|
|
Quat::from_axis_angle(dir, angle)
|
|
}
|
|
|
|
fn random_direction(rng: &mut impl Rng) -> Vec3 {
|
|
let height = rng.gen::<f32>() * 2. - 1.;
|
|
let theta = rng.gen::<f32>() * 2. * PI;
|
|
|
|
build_direction(height, theta)
|
|
}
|
|
|
|
fn build_direction(height: f32, theta: f32) -> Vec3 {
|
|
let z = height;
|
|
let m = ops::sin(ops::acos(z));
|
|
let x = ops::cos(theta) * m;
|
|
let y = ops::sin(theta) * m;
|
|
|
|
Vec3::new(x, y, z)
|
|
}
|
|
|
|
fn interpolate_transforms(t1: Transform, t2: Transform, t: f32) -> Transform {
|
|
let translation = t1.translation.lerp(t2.translation, t);
|
|
let rotation = t1.rotation.slerp(t2.rotation, t);
|
|
let scale = elerp(t1.scale, t2.scale, t);
|
|
|
|
Transform {
|
|
translation,
|
|
rotation,
|
|
scale,
|
|
}
|
|
}
|